PVE-LiveRust (test)
Online 95.143.190.23:35003 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers, and #380 of the trio servers (top 63%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Saturday 17 October, 12:11 UTC, in 3d 5h. Its biweekly schedule tag · low confidence
Coming wipes
- 3d 5hSat 17 Oct, 12:11 UTC
- 17d 5hSat 31 Oct, 12:11 UTC
- 22d 12hThu 5 Nov, 19:00 UTCFW
- 31d 5hSat 14 Nov, 12:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 12:11 UTC10d ago | 2 | – | running | 0 |
| Fri 2 Oct, 15:16 UTC11d ago | 2 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
What is the meaning of the tags on PVE-LiveRust (test)?
gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 player slots; ts3 (Group limit): 3 is the team ceiling; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs166586 (Build): Build 166586; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^b (Biweekly): Wipes land every fortnight; ^p (PvE): No player-on-player fighting: the danger comes from the world; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game is what PVE-LiveRust (test) tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
On Rust Vending Machine, which lists and filters can you find PVE-LiveRust (test) in?
The Rust Vending Machine lists that feature PVE-LiveRust (test) are: Modded Rust servers, PvE Rust servers in stock and Trio Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Map and rules
What map is in play on PVE-LiveRust (test)?
The map on PVE-LiveRust (test) is procedural, size 4,096 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. You will see the map name as: Custom Map.
What rules does PVE-LiveRust (test) enforce, and what settings does it run?
The name of PVE-LiveRust (test) gives no gather rate. trio groups are capped at 3 players. pve is the game mode, other players are not fought. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. The server has VAC, Valve's anti-cheat, switched on.
Server info
Where can you find PVE-LiveRust (test)?
You will find no region published for PVE-LiveRust (test). Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 95.143.190.23:35003.
How reliable is PVE-LiveRust (test), and is it online now?
The shelves show PVE-LiveRust (test) in stock and online right now. Its uptime figure puts the last restart at roughly 10 days 15 hours ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. The first sighting of it on Rust Vending Machine was 13 September 2026.
Is PVE-LiveRust (test) lag-free?
Over the last 48 hours the average server fps was 139, with a low of 47. The entity count reached 56,398: that includes buildings, deployables and everything else. At most it drew 4,662 MB of memory. Lag, as players feel it, is low fps plus a growing entity count.
Which Rust build is PVE-LiveRust (test) running?
On Linux, PVE-LiveRust (test) is running Rust network protocol 2634 and build 166586. The protocol has to line up on your side to join, and Steam does the updating.
Population
What is PVE-LiveRust (test)'s rank among Rust servers?
Over the last seven days PVE-LiveRust (test) ranks #7,006 on player hours, among the top 31% of all ranked servers. Ranked against other trio servers, it comes in at #380.
Is PVE-LiveRust (test) busy at the moment?
You will find 0 players filling 100 slots in PVE-LiveRust (test) as things stand. The seven-day average stands at 0 players, peaking at 2.
Wipe schedule
When does PVE-LiveRust (test) wipe?
As the record holds too few of PVE-LiveRust (test)'s wipes to confirm the schedule, the prediction goes by its tag. It is due to wipe next on Saturday 17 October at 12:11 UTC. It has been running its current world since 10 days 18 hours ago. The tags carry a two-weekly wipe schedule.
How does PVE-LiveRust (test) handle wipe day?
The average busiest point of its recent wipes was 2 players. On the latest wipe, 3 hours after it began, the crowd peaked.
Join the server
What is the way to join PVE-LiveRust (test)?
Open Rust and press F1 for the console, then type client.connect 95.143.190.23:35003. Or use the Launch Rust button here to open the game through Steam and connect.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^b,^p,gmrust,cs166586,ts3,^o^z
Game
gmrust
mp100
ts3
v2634
cs166586
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.