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PvE#3,883

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]

Online 82.145.53.15:28017 checked 13m ago

2x weekly wipes moddedcarbonpve
players now0of 101 slots
7-day average1peak 5
rank#3,883top 17%
last wipe · restocked12d agoweekly schedule
next wipe · restock1d 7hThu 15 Oct, 17:58 UTC

Players

AveragePeak
0123411:0020:0005:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

010020030040011:0020:0005:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 17:58 UTC, in 1d 7h. Its weekly schedule tag · low confidence

13 daysusual gapbetween real wipes
4wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 3

Coming wipes

  1. 1d 7hThu 15 Oct, 17:58 UTC
  2. 8d 7hThu 22 Oct, 17:58 UTC
  3. 15d 7hThu 29 Oct, 17:58 UTC
  4. 22d 8hThu 5 Nov, 19:00 UTCFW
  5. 29d 7hThu 12 Nov, 17:58 UTC
  6. 36d 7hThu 19 Nov, 17:58 UTC
  7. 43d 7hThu 26 Nov, 17:58 UTC

The first 48 hours of its last wipes

Thu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 19 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:58 UTC FW12d ago 5 – running 1
Fri 18 Sep, 17:29 UTC25d ago 4 halved by day 3 13 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

How should you read the tags on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

The server browser reads these tags that RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] publishes: gmvanilla (Game mode): Vanilla survival mode; mp101 (Max players): The cap is 101; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^w (Weekly): Wipes arrive every week; ^r (Roleplay): Roleplay is the format here; ^p (PvE): PvP is off; the world does the killing; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): It uses Carbon for plugins. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Where does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: 2x Rust servers, Modded Rust servers, PvE Rust servers in stock, Roleplay Rust servers and Rust zombie servers. It shows under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 2x.

Rules & map

Which map is currently on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] runs a procedural map of size 5,800 with seed 1812305520, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The map goes by: fantomasx.

Which settings and rules apply on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

Its name shows a 2x gather rate for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. Groups can reach 8 players, which is the default. This server runs roleplay, roleplay with towns, jobs and rules. Plugins or settings change the game, so it is listed under Modded. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.

Server info

What is the location of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

No region is published by RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. Find it at this address: 82.145.53.15:28017.

What is the uptime like on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

Open for trade right now: RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is online. Its uptime figure puts the last restart at roughly 10 hours ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. The first sighting of it on Rust Vending Machine was 13 September 2026.

What is the performance like on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

Server fps over the last 48 hours averaged 152 and never dropped below 101. At its peak it held 217,473 entities, counting buildings, deployables and all else in the world. The highest memory reading was 5,165 MB. What players call lag comes from low fps and an entity count on the rise.

What version does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] use?

Rust network protocol 2634 and build 167781 on Linux is what powers RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. The protocol has to line up on your side to join, and Steam does the updating.

Player count

How does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] compare to other Rust servers in the rankings?

The last seven days of player hours place RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] at #3,883, in the top 17% of all ranked servers.

Is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] busy at the moment?

Right now 101 slots in RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] hold 0 players. It peaked at 5 this week, and the average was 1. The last 48 hours peaked at 08:00 UTC, when it averaged 3 players.

Wipe info

How often does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] wipe?

As the record holds too few of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]'s wipes to confirm the schedule, the prediction goes by its tag. Thursday 15 October at 17:58 UTC is when its next wipe falls due. 12 days 16 hours ago it made the world it is using now. Its tags carry a weekly wipe schedule.

What happens on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] on wipe day?

The average busiest point of its recent wipes was 4 players. Peak crowd on the latest wipe came 19 hours in. Until the next wipe, in 0% of recent wipes, the crowd remained above half that peak. In the wipes where it did not, the crowd dropped below half by day 3.

Join the server

What steps do you take to join RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

In the Rust console (F1), type client.connect 82.145.53.15:28017. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp101,ptrak,$r?,v2634,^z,^y,^w,^r,^p,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Vanilla survival mode.
mp101
Max players The cap is 101.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code Region code not set.

Wipe schedule

^w
Weekly Wipes arrive every week.

Gameplay

^r
Roleplay Roleplay is the format here.
^p
PvE PvP is off; the world does the killing.

Mods and access

^z
Modded Modded is its category, with plugins or settings changing the game.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.