PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1
Online 64.40.8.156:24014 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 15 October, 19:11 UTC, in 1d 11h. Every Thursday at 19:11 UTC · medium confidence
Coming wipes
- 1d 11hThu 15 Oct, 19:11 UTC
- 8d 11hThu 22 Oct, 19:11 UTC
- 15d 11hThu 29 Oct, 19:11 UTC
- 22d 11hThu 5 Nov, 19:00 UTCFW
- 29d 11hThu 12 Nov, 19:11 UTC
- 36d 11hThu 19 Nov, 19:11 UTC
- 43d 11hThu 26 Nov, 19:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 36, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 19:11 UTC5d ago | 36 | – | running | 10 |
| Thu 1 Oct, 18:03 UTC FW12d ago | 30 | halved by day 6 | 7 days | 6 |
| Thu 24 Sep, 19:10 UTC19d ago | 35 | halved by day 5 | 7 days | 18 |
| Thu 17 Sep, 19:11 UTC26d ago | 49 | held half | 7 days | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
How should you read the tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
The server browser reads these tags that PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 publishes: gmvanilla (Game mode): Vanilla survival mode; mp200 (Max players): Room for 200; ts100 (Group limit): Teams cap at 100; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): Game build: 167781; ptrak (Networking): The game's usual network layer, RakNet, is used; $rus1 (Region code): Registered under region code us1; ^w (Weekly): A wipe each week; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. Tags also carry its current players, its queue and when the world was made, all up top on this page.
Who operates PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
The theprojectlazarus.com hostname PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 uses is also published by 2 other servers we track, pointing to a single operator.
On Rust Vending Machine, which lists and filters can you find PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 in?
These Rust Vending Machine lists include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1: 2x Rust servers and Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Average players: 10+ on average.
Map and rules
What map is in play on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
A procedural map, size 3,250 with seed 1, generated by the game, is what PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 runs. The map is the same for a given size and seed, so RustMaps can show it from this page. You will see the map name as: Custom Mods / FPS+ / 4 Max.
What rules does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 enforce, and what settings does it run?
The name of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 gives 2x gather. The player cap for a group is 100. survival is the game mode, the usual game of gathering, building and raiding. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Oxide. VAC is on.
Server info
What location is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 in?
No region comes from PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1, but the region code is us1. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. Find it at this address: 64.40.8.156:24014.
What is the uptime like on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
You can grab PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1: it is online as we speak. The uptime counter points to a restart about 6 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. It came to Rust Vending Machine's notice on 13 September 2026.
Is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 lag-free?
The 48-hour average for server fps is 40, and the floor was 36. Up to 82,530 entities were in play, buildings, deployables and the rest of the world combined. At most it drew 5,475 MB of memory. The feel of lag traces back to fps dropping and entities piling up.
What Rust version does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 run?
On Linux, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 is running Rust network protocol 2634 and build 167781. Joining needs the same protocol on your game; Steam handles the update for you.
Population
How does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 compare to other Rust servers in the rankings?
Over the last seven days PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 ranks #899 on player hours, among the top 4% of all ranked servers.
What is the current player count on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 is carrying 4 players on 200 slots at the moment. It peaked at 36 this week, and the average was 14. Its busiest point in the last 48 hours was 20:00 UTC, averaging 21 players.
Wipe schedule
When does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 wipe?
Wipes at PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 happen every Thursday at 19:11 UTC. Thursday 15 October at 19:11 UTC is when its next wipe falls due. It has been running its current world since 5 days 12 hours ago. A weekly wipe schedule is published in its tags.
What can you expect on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 when wipe day comes?
An average of 34 players turned up at the peak of its recent wipes. On the latest wipe, 3 hours after it began, the crowd peaked. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. In the wipes where it did not, the crowd dropped below half by day 5.5.
Join the server
What is the way to join PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?
Open Rust and press F1 for the console, then type client.connect 64.40.8.156:24014. Or use the Launch Rust button here to open the game through Steam and connect. The web address is https://theprojectlazarus.com/.
Server tags
what each one meansPublished as mp200,ptrak,$rus1,v2634,^w,gmvanilla,cs167781,ts100,^o^z
Game
gmvanilla
mp200
ts100
v2634
cs167781
ptrak
$rus1
Wipe schedule
^w
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
