Skip to the shelves
Rust Vending Machine 36,847playing
Modded#899

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1

Online 64.40.8.156:24014 checked 9m ago

2x weekly wipes moddedoxide
players now4of 200 slots
7-day average14peak 36
rank#899top 4%
last wipe · restocked5d agoweekly schedule
next wipe · restock1d 11hThu 15 Oct, 19:11 UTC

Players

AveragePeak
01020304008:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Server performance

01020304008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 15 October, 19:11 UTC, in 1d 11h. Every Thursday at 19:11 UTC · medium confidence

7 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
34wipe-day peakplayers, last three wipes
33%crowd heldelse halves by day 5.5

Coming wipes

  1. 1d 11hThu 15 Oct, 19:11 UTC
  2. 8d 11hThu 22 Oct, 19:11 UTC
  3. 15d 11hThu 29 Oct, 19:11 UTC
  4. 22d 11hThu 5 Nov, 19:00 UTCFW
  5. 29d 11hThu 12 Nov, 19:11 UTC
  6. 36d 11hThu 19 Nov, 19:11 UTC
  7. 43d 11hThu 26 Nov, 19:11 UTC

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 36, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 19:11 UTC5d ago 36 – running 10
Thu 1 Oct, 18:03 UTC FW12d ago 30 halved by day 6 7 days 6
Thu 24 Sep, 19:10 UTC19d ago 35 halved by day 5 7 days 18
Thu 17 Sep, 19:11 UTC26d ago 49 held half 7 days 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

How should you read the tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?

The server browser reads these tags that PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 publishes: gmvanilla (Game mode): Vanilla survival mode; mp200 (Max players): Room for 200; ts100 (Group limit): Teams cap at 100; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): Game build: 167781; ptrak (Networking): The game's usual network layer, RakNet, is used; $rus1 (Region code): Registered under region code us1; ^w (Weekly): A wipe each week; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Who operates PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?

The theprojectlazarus.com hostname PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 uses is also published by 2 other servers we track, pointing to a single operator.

On Rust Vending Machine, which lists and filters can you find PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 in?

These Rust Vending Machine lists include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1: 2x Rust servers and Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Average players: 10+ on average.

Map and rules

What map is in play on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?

A procedural map, size 3,250 with seed 1, generated by the game, is what PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 runs. The map is the same for a given size and seed, so RustMaps can show it from this page. You will see the map name as: Custom Mods / FPS+ / 4 Max.

What rules does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 enforce, and what settings does it run?

The name of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 gives 2x gather. The player cap for a group is 100. survival is the game mode, the usual game of gathering, building and raiding. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Oxide. VAC is on.

Server info

What location is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 in?

No region comes from PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1, but the region code is us1. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. Find it at this address: 64.40.8.156:24014.

What is the uptime like on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?

You can grab PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1: it is online as we speak. The uptime counter points to a restart about 6 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. It came to Rust Vending Machine's notice on 13 September 2026.

Is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 lag-free?

The 48-hour average for server fps is 40, and the floor was 36. Up to 82,530 entities were in play, buildings, deployables and the rest of the world combined. At most it drew 5,475 MB of memory. The feel of lag traces back to fps dropping and entities piling up.

What Rust version does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 run?

On Linux, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 is running Rust network protocol 2634 and build 167781. Joining needs the same protocol on your game; Steam handles the update for you.

Population

How does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 compare to other Rust servers in the rankings?

Over the last seven days PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 ranks #899 on player hours, among the top 4% of all ranked servers.

What is the current player count on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 is carrying 4 players on 200 slots at the moment. It peaked at 36 this week, and the average was 14. Its busiest point in the last 48 hours was 20:00 UTC, averaging 21 players.

Wipe schedule

When does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 wipe?

Wipes at PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 happen every Thursday at 19:11 UTC. Thursday 15 October at 19:11 UTC is when its next wipe falls due. It has been running its current world since 5 days 12 hours ago. A weekly wipe schedule is published in its tags.

What can you expect on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1 when wipe day comes?

An average of 34 players turned up at the peak of its recent wipes. On the latest wipe, 3 hours after it began, the crowd peaked. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. In the wipes where it did not, the crowd dropped below half by day 5.5.

Join the server

What is the way to join PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 8/1?

Open Rust and press F1 for the console, then type client.connect 64.40.8.156:24014. Or use the Launch Rust button here to open the game through Steam and connect. The web address is https://theprojectlazarus.com/.

Server tags

what each one means

Published as mp200,ptrak,$rus1,v2634,^w,gmvanilla,cs167781,ts100,^o^z

Game

gmvanilla
Game mode Vanilla survival mode.
mp200
Max players Room for 200.
ts100
Group limit Teams cap at 100.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167781
Build Game build: 167781.
ptrak
Networking The game's usual network layer, RakNet, is used.
$rus1
Region code Registered under region code us1.

Wipe schedule

^w
Weekly A wipe each week.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.