Magic Rust #14 — Modded 2x (No limit) | Pyccкий
Online 80.242.59.71:10000 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 0.1% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 16 October, 10:02 UTC, in 2d 16h. Every Friday at 10:02 UTC · medium confidence
Coming wipes
- 2d 16hFri 16 Oct, 10:02 UTC
- 9d 16hFri 23 Oct, 10:02 UTC
- 16d 16hFri 30 Oct, 10:02 UTC
- 23d 1hThu 5 Nov, 19:00 UTCFW
- 23d 16hFri 6 Nov, 10:02 UTC
- 30d 16hFri 13 Nov, 10:02 UTC
- 37d 16hFri 20 Nov, 10:02 UTC
- 44d 16hFri 27 Nov, 10:02 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 591, 3 hours in, with 172 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 10:02 UTC4d ago | 591+172 queue | – | running | 62 |
| Fri 2 Oct, 10:01 UTC11d ago | 591+174 queue | halved by day 5 | 7 days | 175 |
| Fri 25 Sep, 10:00 UTC18d ago | 591+179 queue | halved by day 6 | 7 days | 69 |
| Fri 18 Sep, 10:00 UTC25d ago | 593+194 queue | halved by day 5 | 7 days | 77 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
How should you read the tags on Magic Rust #14 — Modded 2x (No limit) | Pyccкий?
The server browser reads these tags that Magic Rust #14 — Modded 2x (No limit) | Pyccкий publishes: gmrust (Game mode): Survival as standard Rust plays; mp380 (Max players): The cap is 380; ts300 (Group limit): Teams cap at 300; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167584 (Build): Build 167584; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^w (Weekly): A wipe each week; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game; jp9 (Custom tag): The owner or a plugin added this one; it isn't standard Rust. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
Who manages Magic Rust #14 — Modded 2x (No limit) | Pyccкий?
Magic Rust #14 — Modded 2x (No limit) | Pyccкий and 35 other servers we track publish a magicrust.gg hostname, so one operator most likely runs them.
Where does Magic Rust #14 — Modded 2x (No limit) | Pyccкий appear in the lists and filters on Rust Vending Machine?
The Rust Vending Machine lists that feature Magic Rust #14 — Modded 2x (No limit) | Pyccкий are: 2x Rust servers, EU Rust servers in stock and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Players now: At least 200; Average players: 200+ on average.
Settings and rules
Which map is currently on Magic Rust #14 — Modded 2x (No limit) | Pyccкий?
The map on Magic Rust #14 — Modded 2x (No limit) | Pyccкий is procedural, size 4,000 with seed 1112022, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map. The map goes by: ДЛЯ CЛAБЫX ПK.
Which settings and rules apply on Magic Rust #14 — Modded 2x (No limit) | Pyccкий?
Magic Rust #14 — Modded 2x (No limit) | Pyccкий is named for its 2x gather rate. The player cap for a group is 300. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Server info
Where can you find Magic Rust #14 — Modded 2x (No limit) | Pyccкий?
No region tag comes from Magic Rust #14 — Modded 2x (No limit) | Pyccкий, but the name suggests Europe. Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 80.242.59.71:10000.
How stable is Magic Rust #14 — Modded 2x (No limit) | Pyccкий, and is it currently online?
You can grab Magic Rust #14 — Modded 2x (No limit) | Pyccкий: it is online as we speak. By its own uptime report, the last restart was about 10 hours ago. Over 7 full days, the shelves were stocked for 168 of 168 hours (100%). The first sighting of it on Rust Vending Machine was 13 September 2026.
How well does Magic Rust #14 — Modded 2x (No limit) | Pyccкий perform?
Over the last 48 hours the average server fps was 48, with a low of 38. At its peak it held 487,680 entities, counting buildings, deployables and all else in the world. At most it drew 15,615 MB of memory. The feel of lag traces back to fps dropping and entities piling up.
What version does Magic Rust #14 — Modded 2x (No limit) | Pyccкий use?
On Windows, Magic Rust #14 — Modded 2x (No limit) | Pyccкий is running Rust network protocol 2634 and build 167584. The protocol has to line up on your side to join, and Steam does the updating.
Live players
How does Magic Rust #14 — Modded 2x (No limit) | Pyccкий compare to other Rust servers in the rankings?
The last seven days of player hours place Magic Rust #14 — Modded 2x (No limit) | Pyccкий at #30, in the top 0.1% of all ranked servers.
How many players are on Magic Rust #14 — Modded 2x (No limit) | Pyccкий right now?
Magic Rust #14 — Modded 2x (No limit) | Pyccкий is carrying 316 players on 380 slots at the moment. The seven-day average stands at 228 players, peaking at 591. The last 48 hours peaked at 18:00 UTC, when it averaged 429 players.
Wipe details
When does Magic Rust #14 — Modded 2x (No limit) | Pyccкий wipe?
Wipes at Magic Rust #14 — Modded 2x (No limit) | Pyccкий happen every Friday at 10:02 UTC. It is due to wipe next on Friday 16 October at 10:02 UTC. The world it has now started 4 days 7 hours ago. Its tags carry a weekly wipe schedule.
How does Magic Rust #14 — Modded 2x (No limit) | Pyccкий handle wipe day?
The average busiest point of its recent wipes was 591 players. With 172 in the queue, the latest wipe peaked at 3 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 5 the crowd had dropped below half in the wipes that failed to hold.
Getting in
What steps do you take to join Magic Rust #14 — Modded 2x (No limit) | Pyccкий?
Press F1 in Rust to bring up the console and enter client.connect 80.242.59.71:10000. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you. The web address is https://magicrust.gg/serv14.
Server tags
what each one meansPublished as mp380,ptrak,jp9,$r?,v2634,^w,gmrust,cs167584,ts300,^o^z
Game
gmrust
mp380
ts300
v2634
cs167584
ptrak
$r?
Wipe schedule
^w
Mods and access
^o
^z
Other
jp9
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
