Dying Light PvE
Offline NA 24.66.56.92:28015 checked 5h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers, top 53% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 38 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 17:24 UTC17h ago | – | – | running | 0 |
| Fri 2 Oct, 02:50 UTC12d ago | 2 | held half | 11.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
How should you read the tags on Dying Light PvE?
The server browser reads these tags that Dying Light PvE publishes: gmrust (Game mode): Rust survival, the standard way; mp50 (Max players): The cap is 50; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167781 (Build): It runs on build 167781; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^c (Creative): Build freely in sandbox mode, with no gathering; ^p (PvE): The world supplies the danger, not other players; ^z (Modded): Modded: plugins or settings change how it plays; ^y (Carbon): The plugin framework here is Carbon; NA (North America): North America is where the server browser files it. Tags also carry its current players, its queue and when the world was made, all up top on this page.
On Rust Vending Machine, which lists and filters can you find Dying Light PvE in?
These Rust Vending Machine lists include Dying Light PvE: Modded Rust servers, Build and creative servers, Creative Rust servers, PvE Rust servers in stock and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules & map
What map is in play on Dying Light PvE?
A procedural map, size 3,500 with seed 352165132, generated by the game, is what Dying Light PvE runs. The map is the same for a given size and seed, so RustMaps can show it from this page. You will see the map name as: Custom Map.
Which settings and rules apply on Dying Light PvE?
There is no gather rate in the name Dying Light PvE. Groups can reach 8 players, which is the default. You play build & creative, no gathering, just sandbox building. Plugins or settings change the game, so it is listed under Modded. You will find Carbon plugins running here. VAC, Valve's anti-cheat, is enabled.
About the server
Where can you find Dying Light PvE?
Dying Light PvE shows the NA tag and lists in North America. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 24.66.56.92:28015.
What is the uptime like on Dying Light PvE?
Right now Dying Light PvE is not in stock, last seen 5 hours ago. The uptime counter points to a restart about 7 hours ago. Across the last 7 days, it was available for 37 of 168 hours, or 22% of the time. Its first record on Rust Vending Machine is dated 15 September 2026.
How well does Dying Light PvE perform?
Server fps over the last 48 hours averaged 78 and never dropped below 13. Up to 92,026 entities were in play, buildings, deployables and the rest of the world combined. Memory use peaked at 2,989 MB. The feel of lag traces back to fps dropping and entities piling up.
Which Rust build is Dying Light PvE running?
Rust network protocol 2634 and build 167781 on Windows is what powers Dying Light PvE. The protocol has to line up on your side to join, and Steam does the updating.
Player count
Where does Dying Light PvE sit in the rankings?
The last seven days of player hours place Dying Light PvE at #5,921, in the top 27% of all ranked servers and #988 in North America.
How many players are on Dying Light PvE right now?
Current status for Dying Light PvE: offline, last seen 5 hours ago. The seven-day average stands at 1 players, peaking at 2. Its busiest point in the last 48 hours was 18:00 UTC, averaging 1 players.
Wipe details
When does Dying Light PvE wipe?
There are not yet enough recorded wipes from Dying Light PvE to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. 17 hours ago it made the world it is using now.
What happens on Dying Light PvE on wipe day?
The average busiest point of its recent wipes was 2 players. Peak crowd on the latest wipe came 38 hours in. Half the peak was kept until the next wipe in 100% of its recent wipes.
Join the server
What steps do you take to join Dying Light PvE?
Press F1 in Rust to bring up the console and enter client.connect 24.66.56.92:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^z,^y,^c,NA,^p,gmrust,cs167781,ts8
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Gameplay
^c
^p
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.