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PvE#3,827

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]

Offline NA 104.143.2.47:28015 checked 18h ago

monthly wipes moddedcarbonpve
players now1of 50 slots
7-day average2peak 6
rank#3,827top 17% · #686 in NA
last wipe · restocked12d agomonthly schedule
next wipe · restock22d 20hThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0246823:0005:0010:0016:0021:0003:00

Hourly average and peak, UTC.

Server performance

01020304023:0005:0010:0016:0021:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 17% of all ranked servers, top 37% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 20h. The force wipe · high confidence

5wipe-day peakplayers, last three wipes

Coming wipes

  1. 22d 20hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:49 UTC FW12d ago 5 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

What is the meaning of the tags on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

gmrust (Game mode): Rust survival, the standard way; mp50 (Max players): The cap is 50; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): The region code is left blank; ^m (Monthly): A monthly wipe, matching Facepunch's force wipe; ^p (PvE): No player-on-player fighting: the danger comes from the world; ^z (Modded): Modded: plugins or settings change how it plays; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): In the server browser it sits under North America is what RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] tags itself with, and the server browser takes note. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

Where does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: Modded Rust servers, Build and creative servers, PvE Rust servers in stock and North America Rust servers. It shows under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Rules & map

What map is in play on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

The map on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is procedural, size 4,250 with seed 1337, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map. The map goes by: Custom Map.

Which settings and rules apply on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

No gather rate is given in the name of RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. The group limit is 8 players, the game's default. You play pve, no player-versus-player fighting. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Carbon. The server has VAC, Valve's anti-cheat, switched on.

Server info

What location is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] in?

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] shows the NA tag and lists in North America. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. Find it at this address: 104.143.2.47:28015.

How reliable is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], and is it online now?

No stock at present: RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is offline, last seen 18 hours ago. The uptime counter points to a restart about 23 hours ago. 89 of 168 hours online over the last 7 full days, or 53% uptime. The first sighting of it on Rust Vending Machine was 13 September 2026.

What is the performance like on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

Over the last 48 hours the average server fps was 29, with a low of 26. The entity count reached 135,340: that includes buildings, deployables and everything else. The highest memory reading was 6,380 MB. Lag, as players feel it, is low fps plus a growing entity count.

What version does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] use?

Rust network protocol 2634 and build 167398 on Linux is what powers RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. The protocol has to line up on your side to join, and Steam does the updating.

Live players

Where does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] sit in the rankings?

The last seven days of player hours place RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] at #3,827, in the top 17% of all ranked servers and #686 in North America.

Is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] busy at the moment?

You will find RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] offline right now; its last sighting was 18 hours ago. The seven-day average is 2, and the busiest point reached 6. The last 48 hours peaked at 00:00 UTC, when it averaged 6 players.

Wipe schedule

How often does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] wipe?

Only the monthly force wipe applies at RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. Every Rust server wipes at the force wipe, which is its next wipe on Thursday 5 November at 19:00 UTC. 12 days ago it made the world it is using now. Its tags state a wipe each month.

What can you expect on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] when wipe day comes?

The average busiest point of its recent wipes was 5 players. Peak crowd on the latest wipe came 26 hours in.

Getting in

What is the way to join RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

Open Rust and press F1 for the console, then type client.connect 104.143.2.47:28015. Or use the Launch Rust button here to open the game through Steam and connect. The web address is https://discord.com/invite/478SQzbUU9.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^m,NA,^p,gmrust,cs167398,ts8

Game

gmrust
Game mode Rust survival, the standard way.
mp50
Max players The cap is 50.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs167398
Build Build 167398.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code The region code is left blank.

Wipe schedule

^m
Monthly A monthly wipe, matching Facepunch's force wipe.

Gameplay

^p
PvE No player-on-player fighting: the danger comes from the world.

Mods and access

^z
Modded Modded: plugins or settings change how it plays.
^y
Carbon Carbon is the plugin framework in use.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.