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Modded#1,910

№[4] D2S WarZone PvE 1000 Zombies Raidable Bases

Offline 208.52.153.33:28079 checked 19h ago

monthly wipes vanillamoddedoxide
players now1of 40 slots
7-day average3peak 9
rank#1,910top 9%
last wipe · restocked12d agomonthly schedule
next wipe · restock22d 11hThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0246808:0013:0019:0000:0006:0011:00

Hourly average and peak, UTC.

Server performance

01020304008:0013:0019:0000:0006:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 9% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 11h. The force wipe · high confidence

10wipe-day peakplayers, last three wipes

Coming wipes

  1. 22d 11hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 26 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:50 UTC FW12d ago 10 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Modded
Builders Like Us 172.240.236.179:28016 NA · groups of 32+ · monthly · 3 on average
B31/ 125 players
On the back of the pack

Quick answers

From the figures on this page.

Server tags

Can you explain the tags on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

gmrust (Game mode): The standard survival game mode; mp40 (Max players): The cap is 40; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167584 (Build): Build 167584; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes, tied to the Facepunch force wipe; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules untouched; ^r (Roleplay): It runs as a roleplay server; ^c (Creative): No gathering needed; this is sandbox building; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays is what №[4] D2S WarZone PvE 1000 Zombies Raidable Bases tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Where does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature №[4] D2S WarZone PvE 1000 Zombies Raidable Bases are: Modded Rust servers, Build and creative servers, Creative Rust servers, Roleplay Rust servers and Rust zombie servers. It shows under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Rules & map

What map is in play on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

The map on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is procedural, size 4,250 with seed 1704574028, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map.

What rules does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases enforce, and what settings does it run?

The name of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases gives no gather rate. The group limit is 8 players, the game's default. build & creative is the game mode, no gathering, just sandbox building. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. The server says it is vanilla: rust as Facepunch ships it: rates, kits and rules untouched. VAC is on.

Server info

What is the location of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

No region is published by №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 208.52.153.33:28079.

How reliable is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases, and is it online now?

Right now №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is not in stock, last seen 19 hours ago. The uptime counter points to a restart about 23 hours ago. Over 7 full days, the shelves were stocked for 156 of 168 hours (93%). Its first record on Rust Vending Machine is dated 13 September 2026.

How well does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases perform?

Over the last 48 hours the average server fps was 30, with a low of 28. Up to 135,523 entities were in play, buildings, deployables and the rest of the world combined. The highest memory reading was 5,030 MB. The feel of lag traces back to fps dropping and entities piling up.

Which Rust build is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases running?

On Linux, №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is running Rust network protocol 2634 and build 167584. The protocol has to line up on your side to join, and Steam does the updating.

Player count

Where does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases sit in the rankings?

The last seven days of player hours place №[4] D2S WarZone PvE 1000 Zombies Raidable Bases at #1,910, in the top 9% of all ranked servers.

How many players are on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases right now?

At the moment №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is offline, with a last sighting 19 hours ago. The seven-day average is 3, and the busiest point reached 9. Its busiest point in the last 48 hours was 22:00 UTC, averaging 5 players.

Wipe schedule

How often does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases wipe?

The force wipe is the only wipe at №[4] D2S WarZone PvE 1000 Zombies Raidable Bases, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives, its next wipe, and every Rust server wipes then. It has been running its current world since 12 days 11 hours ago. Wipes once a month are what its tags show.

What can you expect on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases when wipe day comes?

An average of 10 players turned up at the peak of its recent wipes. The crowd on the latest wipe was at its largest 26 hours after the wipe.

Join the server

What steps do you take to join №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

Press F1 in Rust to bring up the console and enter client.connect 208.52.153.33:28079. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you. The web address is https://d2s.tebex.io/.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^m,^v,^r,^c,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode The standard survival game mode.
mp40
Max players The cap is 40.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167584
Build Build 167584.
ptrak
Networking Network runs on RakNet, the game's standard.
$r?
Region code The region code is left blank.

Wipe schedule

^m
Monthly Monthly wipes, tied to the Facepunch force wipe.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules untouched.

Gameplay

^r
Roleplay It runs as a roleplay server.
^c
Creative No gathering needed; this is sandbox building.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.