RFG Troubleshooting
Offline 199.231.185.234:27500 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 20:21 UTC6d ago | 1 | – | running | 0 |
| Fri 2 Oct, 10:02 UTC12d ago | 0 | – | 5.4 days | 0 |
| Sun 27 Sep, 06:36 UTC17d ago | 1 | halved by day 2 | 5.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
How should you read the tags on RFG Troubleshooting?
The server browser reads these tags that RFG Troubleshooting publishes: gmrust (Game mode): The standard survival game mode; mp40 (Max players): Room for 40; ts12 (Group limit): A team holds 12 at most; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167058 (Build): Game build: 167058; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^v (Vanilla): No altered rates, kits or rules: this is the game Facepunch ships; ^z (Modded): Modded: plugins or settings change how it plays; ^y (Carbon): The plugin framework here is Carbon. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
Who manages RFG Troubleshooting?
With 11 other servers we track using the same rfgam.ing hostname, RFG Troubleshooting is most likely run by one operator.
On Rust Vending Machine, which lists and filters can you find RFG Troubleshooting in?
The Rust Vending Machine lists that feature RFG Troubleshooting are: Modded Rust servers. It shows under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules & map
Which map is currently on RFG Troubleshooting?
The map on RFG Troubleshooting is procedural, size 3,500 with seed 116945, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map. You will see the map name as: Royal Family Gaming FPS+.
Which settings and rules apply on RFG Troubleshooting?
No gather rate is given in the name of RFG Troubleshooting. 12 players is the most a group can take. You play survival, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Carbon. The server says it is vanilla: no altered rates, kits or rules: this is the game Facepunch ships. VAC is on.
Server info
What location is RFG Troubleshooting in?
You will find no region published for RFG Troubleshooting. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 199.231.185.234:27500.
What is the uptime like on RFG Troubleshooting?
No stock at present: RFG Troubleshooting is offline, last seen 6 days 16 hours ago. Across the last 7 days, it was available for 4 of 168 hours, or 2% of the time. Its first record on Rust Vending Machine is dated 26 September 2026.
What Rust version does RFG Troubleshooting run?
Rust network protocol 2634 and build 167058 on Linux is what powers RFG Troubleshooting. Joining needs the same protocol on your game; Steam handles the update for you.
Player count
How does RFG Troubleshooting compare to other Rust servers in the rankings?
The last seven days of player hours place RFG Troubleshooting at #14,102, in the top 63% of all ranked servers.
How many players are on RFG Troubleshooting right now?
Current status for RFG Troubleshooting: offline, last seen 6 days 16 hours ago. The seven-day average stands at 0 players, peaking at 1.
Wipe details
When does RFG Troubleshooting wipe?
There is no way to predict the next wipe at RFG Troubleshooting, which wipes at irregular times. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world since 12 days 20 hours ago.
What can you expect on RFG Troubleshooting when wipe day comes?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe was at its largest 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2 the crowd had dropped below half in the wipes that failed to hold.
Join the server
What is the way to join RFG Troubleshooting?
In the Rust console (F1), type client.connect 199.231.185.234:27500. You can also press Launch Rust on this page, which opens Steam and connects. You can find its website at https://royalfamilygaming.com.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,^z,^y,^v,gmrust,cs167058,ts12
Game
gmrust
mp40
ts12
v2634
cs167058
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.