ShockRust | Blue | NoLimit
Online 185.207.214.212:35100 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 0.5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 376, 2 hours in, with 29 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 12:51 UTC5d ago | 376+29 queue | – | running | 91 |
| Fri 18 Sep, 15:52 UTC26d ago | 373+29 queue | halved by day 12 | 20.9 days | 102 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Can you explain the tags on ShockRust | Blue | NoLimit?
Here are the tags ShockRust | Blue | NoLimit lists, which the game's browser uses: gmrust (Game mode): Survival as standard Rust plays; mp300 (Max players): The cap is 300; v2556 (Protocol): Protocol 2556: your game must match to get in; cs104046 (Build): Game build: 104046; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
Where does ShockRust | Blue | NoLimit appear in the lists and filters on Rust Vending Machine?
These Rust Vending Machine lists include ShockRust | Blue | NoLimit: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week; Players now: At least 100; Average players: 100+ on average.
Rules & map
Which map is currently on ShockRust | Blue | NoLimit?
The map on ShockRust | Blue | NoLimit is procedural, size 4,100 with seed 512612, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map.
What rules does ShockRust | Blue | NoLimit enforce, and what settings does it run?
There is no gather rate in the name ShockRust | Blue | NoLimit. No group limit is published. You play survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Oxide. The server has VAC, Valve's anti-cheat, switched on.
About the server
What is the location of ShockRust | Blue | NoLimit?
You will find no region published for ShockRust | Blue | NoLimit. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. Find it at this address: 185.207.214.212:35100.
How stable is ShockRust | Blue | NoLimit, and is it currently online?
You can grab ShockRust | Blue | NoLimit: it is online as we speak. By its own uptime report, the last restart was about 15 hours ago. Across the last 7 days, it was available for 165 of 168 hours, or 98% of the time. Its first record on Rust Vending Machine is dated 13 September 2026.
What is the performance like on ShockRust | Blue | NoLimit?
The 48-hour average for server fps is 157, and the floor was 62. The entity count reached 288,300: that includes buildings, deployables and everything else. Memory use peaked at 7,727 MB. Lag, as players feel it, is low fps plus a growing entity count.
Which Rust build is ShockRust | Blue | NoLimit running?
Rust network protocol 2556 and build 104046 on Linux is what powers ShockRust | Blue | NoLimit. Joining needs the same protocol on your game; Steam handles the update for you.
Live players
How does ShockRust | Blue | NoLimit compare to other Rust servers in the rankings?
Over the last seven days ShockRust | Blue | NoLimit ranks #110 on player hours, among the top 0.5% of all ranked servers.
What is the current player count on ShockRust | Blue | NoLimit?
You will find 133 players filling 300 slots in ShockRust | Blue | NoLimit as things stand. The seven-day average stands at 127 players, peaking at 376. Its busiest point in the last 48 hours was 13:00 UTC, averaging 212 players.
Wipe info
On what schedule does ShockRust | Blue | NoLimit wipe?
There are not yet enough recorded wipes from ShockRust | Blue | NoLimit to reveal its rhythm. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. It has been running its current world since 5 days 6 hours ago.
How does ShockRust | Blue | NoLimit handle wipe day?
An average of 374 players turned up at the peak of its recent wipes. After 2 hours on the latest wipe the crowd peaked, and 29 more waited. Until the next wipe, in 0% of recent wipes, the crowd remained above half that peak. In the wipes where it did not, the crowd dropped below half by day 12.
How to join
What steps do you take to join ShockRust | Blue | NoLimit?
In the Rust console (F1), type client.connect 185.207.214.212:35100. You can also press Launch Rust on this page, which opens Steam and connects.
Server tags
what each one meansPublished as mp300,ptrak,$r?,v2556,gmrust,cs104046,^o^z
Game
gmrust
mp300
v2556
cs104046
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.