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Modded#6,167

Royal Family Gaming | Event/Dev|F1 Spawn|Staging|

Online 64.40.8.117:28054 checked 11m ago

vanillamoddedcarbon
players now0of 50 slots
7-day average0peak 3
rank#6,167top 28%
last wipe · restocked17d agono schedule published
next wipe · restock–no rhythm it keeps

Players

AveragePeak
0123422:0006:0021:0004:0012:0020:00

Hourly average and peak, UTC.

Server performance

02040608022:0006:0021:0004:0012:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.6 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Sun 27 SepSat 26 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 19:07 UTC17d ago 1 – running 0
Sat 26 Sep, 20:07 UTC18d ago 1 – 1 days 0
Thu 24 Sep, 14:55 UTC20d ago 1 halved by day 1 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

How should you read the tags on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

The server browser reads these tags that Royal Family Gaming | Event/Dev|F1 Spawn|Staging| publishes: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 player slots; ts12 (Group limit): Teams cap at 12; v2635 (Protocol): You need protocol 2635 to join, matching your game version; cs167916 (Build): It runs on build 167916; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^v (Vanilla): No altered rates, kits or rules: this is the game Facepunch ships; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): It uses Carbon for plugins. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Who operates Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

The rfgam.ing hostname Royal Family Gaming | Event/Dev|F1 Spawn|Staging| uses is also published by 11 other servers we track, pointing to a single operator.

Where does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature Royal Family Gaming | Event/Dev|F1 Spawn|Staging| are: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Settings and rules

What map is in play on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

The map on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is procedural, size 3,800 with seed 285119, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The map goes by: Royal Family Gaming FPS+.

Which settings and rules apply on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

No gather rate is given in the name of Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. The player cap for a group is 12. This server runs survival, gather, build, raid: the standard game. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Carbon. The server says it is vanilla: no altered rates, kits or rules: this is the game Facepunch ships. The server has VAC, Valve's anti-cheat, switched on.

About the server

What is the location of Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

No region is published by Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 64.40.8.117:28054.

How stable is Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, and is it currently online?

The shelves show Royal Family Gaming | Event/Dev|F1 Spawn|Staging| in stock and online right now. Its uptime figure puts the last restart at roughly 10 hours ago. 161 of 168 hours online over the last 7 full days, or 96% uptime. Its first record on Rust Vending Machine is dated 13 September 2026.

How well does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| perform?

Server fps over the last 48 hours averaged 60 and never dropped below 59. At its peak it held 105,182 entities, counting buildings, deployables and all else in the world. At most it drew 2,999 MB of memory. What players call lag comes from low fps and an entity count on the rise.

What version does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| use?

On Linux, Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is running Rust network protocol 2635 and build 167916. The protocol has to line up on your side to join, and Steam does the updating.

Player count

Where does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| sit in the rankings?

Over the last seven days Royal Family Gaming | Event/Dev|F1 Spawn|Staging| ranks #6,167 on player hours, among the top 28% of all ranked servers.

What is the current player count on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is carrying 0 players on 50 slots at the moment. It peaked at 3 this week, and the average was 0. The last 48 hours peaked at 15:00 UTC, when it averaged 3 players.

Wipe schedule

When does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| wipe?

No next wipe can be predicted for Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, which wipes at irregular times. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. 17 days 2 hours ago it made the world it is using now.

What happens on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| on wipe day?

An average of 1 players turned up at the peak of its recent wipes. On the latest wipe, 2 hours after it began, the crowd peaked. Half the peak was kept until the next wipe in 0% of its recent wipes. The crowd fell under half by day 1 in the wipes that did not hold.

Getting in

What steps do you take to join Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Press F1 in Rust to bring up the console and enter client.connect 64.40.8.117:28054. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs167916,ts12

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players 50 player slots.
ts12
Group limit Teams cap at 12.
v2635
Protocol You need protocol 2635 to join, matching your game version.
cs167916
Build It runs on build 167916.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code The region code is left blank.

Difficulty

^v
Vanilla No altered rates, kits or rules: this is the game Facepunch ships.

Mods and access

^z
Modded Modded is its category, with plugins or settings changing the game.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.