Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий
Online 185.207.214.24:10000 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 1% of all ranked servers, and #32 of the trio servers (top 5%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 16 October, 10:01 UTC, in 1d 9h. Every Friday at 10:01 UTC · medium confidence
Coming wipes
- 1d 9hFri 16 Oct, 10:01 UTC
- 8d 9hFri 23 Oct, 10:01 UTC
- 15d 9hFri 30 Oct, 10:01 UTC
- 21d 18hThu 5 Nov, 19:00 UTCFW
- 22d 9hFri 6 Nov, 10:01 UTC
- 29d 9hFri 13 Nov, 10:01 UTC
- 36d 9hFri 20 Nov, 10:01 UTC
- 43d 9hFri 27 Nov, 10:01 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 236, 29 hours in, with 50 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 10:01 UTC5d ago | 236+50 queue | – | running | 14 |
| Fri 2 Oct, 10:03 UTC12d ago | 238+59 queue | halved by day 4 | 7 days | 20 |
| Fri 25 Sep, 10:01 UTC19d ago | 234+43 queue | halved by day 3 | 7 days | 7 |
| Fri 18 Sep, 10:01 UTC26d ago | 237+48 queue | halved by day 4 | 7 days | 26 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
How should you read the tags on Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): The cap is 100; ts3 (Group limit): A team holds 3 at most; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): Build 167781; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): The region code is left blank; ^w (Weekly): It wipes weekly; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference; jp0 (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin is what Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.
Who operates Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий and 35 other servers we track publish a magicrust.gg hostname, so one operator most likely runs them.
Where does Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий appear in the lists and filters on Rust Vending Machine?
These Rust Vending Machine lists include Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий: 2x Rust servers, EU Rust servers in stock, Modded Rust servers and Trio Rust servers. It shows under these filters on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Average players: 50+ on average.
Rules & map
What map is in play on Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
A procedural map, size 4,000 with seed 1337, generated by the game, is what Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий runs. From this page you can look at it on RustMaps: the same size and seed give the same map. You will see the map name as: ДЛЯ CЛAБЫX ПK.
What rules does Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий enforce, and what settings does it run?
Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий is named for its 2x gather rate. You can have 3 players at most in a trio group. survival is the game mode, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. VAC is on.
Server details
What is the location of Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
The name of Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий points to Europe, even without a region tag. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. You can reach it at 185.207.214.24:10000.
How stable is Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий, and is it currently online?
The shelves show Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий in stock and online right now. Its uptime figure puts the last restart at roughly 18 hours ago. Across the last 7 days, it was available for 144 of 168 hours, or 86% of the time. It came to Rust Vending Machine's notice on 13 September 2026.
Is Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий lag-free?
The 48-hour average for server fps is 48, and the floor was 48. At its peak it held 173,043 entities, counting buildings, deployables and all else in the world. Memory use peaked at 6,074 MB. Lag, as players feel it, is low fps plus a growing entity count.
What version does Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий use?
The setup: Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий on Windows, Rust network protocol 2634 and build 167781. The protocol has to line up on your side to join, and Steam does the updating.
Live players
Where does Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий sit in the rankings?
Over the last seven days Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий ranks #288 on player hours, among the top 1% of all ranked servers. Ranked against other trio servers, it comes in at #32.
How many players are on Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий right now?
You will find 3 players filling 100 slots in Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий as things stand. The seven-day average stands at 67 players, peaking at 236. The last 48 hours peaked at 14:00 UTC, when it averaged 43 players.
Wipe schedule
How often does Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий wipe?
Wipes at Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий happen every Friday at 10:01 UTC. Due on Friday 16 October at 10:01 UTC: its next wipe. It has been running its current world since 5 days 14 hours ago. A weekly wipe schedule is published in its tags.
What happens on Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий on wipe day?
At their busiest, its recent wipes averaged 236 players. On the latest wipe the peak came at 29 hours, with a queue of 50. Until the next wipe, in 0% of recent wipes, the crowd remained above half that peak. The crowd fell under half by day 4 in the wipes that did not hold.
How to join
What is the way to join Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
Press F1 in Rust to bring up the console and enter client.connect 185.207.214.24:10000. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you. The web address is https://magicrust.gg/serv4.
Server tags
what each one meansPublished as mp100,ptrak,jp0,$r?,v2634,^w,gmrust,cs167781,ts3,^o^z
Game
gmrust
mp100
ts3
v2634
cs167781
ptrak
$r?
Wipe schedule
^w
Mods and access
^o
^z
Other
jp0
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
