CZ/SK Virtual-Life PVE
Online EU 185.180.2.48:28720 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers, top 75% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 11h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
What is the meaning of the tags on CZ/SK Virtual-Life PVE?
The server browser reads these tags that CZ/SK Virtual-Life PVE publishes: gmrust (Game mode): The standard survival game mode; mp30 (Max players): The cap is 30; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): Game build: 167781; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes, tied to the Facepunch force wipe; ^r (Roleplay): Roleplay is the format here; ^k (Build server): Base building practice and design; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference; EU (Europe): Europe is where the server browser files it. Tags also carry its current players, its queue and when the world was made, all up top on this page.
Where does CZ/SK Virtual-Life PVE appear in the lists and filters on Rust Vending Machine?
The Rust Vending Machine lists that feature CZ/SK Virtual-Life PVE are: EU Rust servers in stock, Modded Rust servers, Build and creative servers and Roleplay Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Settings and rules
What map is in play on CZ/SK Virtual-Life PVE?
CZ/SK Virtual-Life PVE runs a procedural map of size 4,250 with seed 23577, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map.
Which settings and rules apply on CZ/SK Virtual-Life PVE?
No gather rate is given in the name of CZ/SK Virtual-Life PVE. Groups can reach 8 players, which is the default. You play build & creative, no gathering, just sandbox building. The server browser lists it as Modded: plugins or settings alter the game. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.
Server info
What location is CZ/SK Virtual-Life PVE in?
The EU tag places CZ/SK Virtual-Life PVE in Europe. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 185.180.2.48:28720.
How reliable is CZ/SK Virtual-Life PVE, and is it online now?
The shelves show CZ/SK Virtual-Life PVE in stock and online right now. The uptime counter points to a restart about 1 hours ago. Over 2 full days, the shelves were stocked for 48 of 48 hours (100%). It came to Rust Vending Machine's notice on 11 October 2026.
How well does CZ/SK Virtual-Life PVE perform?
Over the last 48 hours the average server fps was 27, with a low of 20. Up to 110,968 entities were in play, buildings, deployables and the rest of the world combined. At most it drew 4,153 MB of memory. Lag, as players feel it, is low fps plus a growing entity count.
Which Rust build is CZ/SK Virtual-Life PVE running?
Rust network protocol 2634 and build 167781 on Linux is what powers CZ/SK Virtual-Life PVE. The protocol has to line up on your side to join, and Steam does the updating.
Population
How does CZ/SK Virtual-Life PVE compare to other Rust servers in the rankings?
The last seven days of player hours place CZ/SK Virtual-Life PVE at #9,293, in the top 42% of all ranked servers and #2,131 in Europe.
Is CZ/SK Virtual-Life PVE busy at the moment?
Right now 30 slots in CZ/SK Virtual-Life PVE hold 0 players. The seven-day average is 0, and the busiest point reached 1. The last 48 hours peaked at 10:00 UTC, when it averaged 1 players.
Wipe details
How often does CZ/SK Virtual-Life PVE wipe?
That next wipe for CZ/SK Virtual-Life PVE is only an estimate, drawn from the force wipe. Every Rust server wipes at the force wipe, which is its next wipe on Thursday 5 November at 19:00 UTC. It has been running its current world since 2 days 8 hours ago. Wipes once a month are what its tags show.
Join the server
What is the way to join CZ/SK Virtual-Life PVE?
In the Rust console (F1), type client.connect 185.180.2.48:28720. You can also press Launch Rust on this page, which opens Steam and connects.
Server tags
what each one meansPublished as mp30,ptrak,$r?,v2634,^m,^r,^k,EU,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp30
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Gameplay
^r
^k
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.