Hard
Online 162.222.17.4:30031 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:40 UTC10d ago | 1 | – | running | 0 |
| Fri 2 Oct, 11:22 UTC12d ago | 1 | – | 1.2 days | 0 |
| Thu 1 Oct, 12:22 UTC13d ago | 1 | – | 1 days | 1 |
| Thu 1 Oct, 05:28 UTC13d ago | 1 | – | 0.3 days | 0 |
| Tue 22 Sep, 06:07 UTC22d ago | 1 | halved by day 1 | 9 days | 0 |
| Fri 4 Sep, 16:17 UTC39d ago | 1 | halved by day 2 | 17.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Can you explain the tags on Hard?
gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): Room for 0; ts16 (Group limit): A team holds 16 at most; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167231 (Build): Game build: 167231; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): No region code is set; ^p (PvE): No player-on-player fighting: the danger comes from the world; ^z (Modded): It sits in Modded: plugins or settings make the difference; ^y (Carbon): The plugin framework here is Carbon is what Hard tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.
Who is behind Hard?
With 3 other servers we track using the same japantokyo.jp hostname, Hard is most likely run by one operator.
Where does Hard appear in the lists and filters on Rust Vending Machine?
These Rust Vending Machine lists include Hard: Modded Rust servers and PvE Rust servers in stock. It shows under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
Which map is currently on Hard?
A procedural map, size 4,500, generated by the game, is what Hard runs. The map goes by: Custom Map.
What rules does Hard enforce, and what settings does it run?
No gather rate is given in the name of Hard. The player cap for a group is 16. This server runs pve, other players are not fought. Plugins or settings change the game, so it is listed under Modded. You will find Carbon plugins running here. VAC, Valve's anti-cheat, is disabled.
Server info
What location is Hard in?
You will find no region published for Hard. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. You can reach it at 162.222.17.4:30031.
What is the uptime like on Hard?
Open for trade right now: Hard is online. By its own uptime report, the last restart was about 1 hours ago. Across the last 7 days, it was available for 162 of 168 hours, or 96% of the time. The first sighting of it on Rust Vending Machine was 13 September 2026.
Is Hard lag-free?
The 48-hour average for server fps is 30, and the floor was 30. The entity count reached 139,377: that includes buildings, deployables and everything else. Memory use peaked at 12,115 MB. The feel of lag traces back to fps dropping and entities piling up.
Which Rust build is Hard running?
The setup: Hard on Linux, Rust network protocol 2634 and build 167231. To get in, your game must match the protocol; Steam keeps that updated.
Player count
What is Hard's rank among Rust servers?
Over the last seven days Hard ranks #15,915 on player hours, among the top 72% of all ranked servers.
How many players are on Hard right now?
You will find 0 players in Hard right now. Over the last seven days you would have seen 0 players on average.
Wipe details
When does Hard wipe?
There is no way to predict the next wipe at Hard, which wipes at irregular times. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. 10 days 22 hours ago it made the world it is using now.
What can you expect on Hard when wipe day comes?
An average of 1 players turned up at the peak of its recent wipes. The crowd on the latest wipe was at its largest 16 hours after the wipe. Until the next wipe, in 0% of recent wipes, the crowd remained above half that peak. In the wipes where it did not, the crowd dropped below half by day 1.5.
Getting in
What is the way to join Hard?
Press F1 in Rust to bring up the console and enter client.connect 162.222.17.4:30031. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167231,ts16
Game
gmrust
mp0
ts16
v2634
cs167231
ptrak
$r?
Gameplay
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.