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PvE#679

Japan Tokyo - Hard PvE|BPdrop|JP

Online EA 162.222.17.4:28045 checked 10m ago

vanillamoddedcarbonpve
players now16of 100 slots
7-day average25peak 60
rank#679top 3% · #37 in EA
last wipe · restocked11d agono schedule published
next wipe · restock–no rhythm it keeps

Players

AveragePeak
02040608008:0017:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

01020304008:0017:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 3% of all ranked servers, top 7% in EA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.3 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
89wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 2 OctFri 2 OctThu 1 Oct
0255075100+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 89, 5 hours in, with 13 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 08:46 UTC11d ago 89+13 queue – running 0
Fri 2 Oct, 01:04 UTC12d ago 89+13 queue – 0.3 days 0
Thu 1 Oct, 18:49 UTC FW12d ago 89+13 queue – 0.3 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

What is the meaning of the tags on Japan Tokyo - Hard PvE|BPdrop|JP?

Here are the tags Japan Tokyo - Hard PvE|BPdrop|JP lists, which the game's browser uses: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): Room for 100; ts16 (Group limit): 16 is the team ceiling; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167584 (Build): Game build: 167584; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules untouched; ^p (PvE): PvP is off; the world does the killing; ^z (Modded): Modded: plugins or settings change how it plays; ^y (Carbon): The plugin framework here is Carbon; EA (East Asia): The server browser lists it under East Asia. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Who operates Japan Tokyo - Hard PvE|BPdrop|JP?

With 3 other servers we track using the same japantokyo.jp hostname, Japan Tokyo - Hard PvE|BPdrop|JP is most likely run by one operator.

On Rust Vending Machine, which lists and filters can you find Japan Tokyo - Hard PvE|BPdrop|JP in?

The Rust Vending Machine lists that feature Japan Tokyo - Hard PvE|BPdrop|JP are: Modded Rust servers and PvE Rust servers in stock. It shows under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 25+ on average.

Rules & map

Which map is currently on Japan Tokyo - Hard PvE|BPdrop|JP?

A procedural map, size 5,500, generated by the game, is what Japan Tokyo - Hard PvE|BPdrop|JP runs. The map goes by: Custom Map.

Which settings and rules apply on Japan Tokyo - Hard PvE|BPdrop|JP?

There is no gather rate in the name Japan Tokyo - Hard PvE|BPdrop|JP. 16 players is the most a group can take. pve is the game mode, no player-versus-player fighting. The server browser lists it as Modded: plugins or settings alter the game. You will find Carbon plugins running here. It is vanilla by its own description: rust as Facepunch ships it: rates, kits and rules untouched. VAC, Valve's anti-cheat, is enabled.

Server info

What is the location of Japan Tokyo - Hard PvE|BPdrop|JP?

The EA tag places Japan Tokyo - Hard PvE|BPdrop|JP in Asia. Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 162.222.17.4:28045.

How stable is Japan Tokyo - Hard PvE|BPdrop|JP, and is it currently online?

The shelves show Japan Tokyo - Hard PvE|BPdrop|JP in stock and online right now. The uptime counter points to a restart about 8 hours ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. The first sighting of it on Rust Vending Machine was 13 September 2026.

How well does Japan Tokyo - Hard PvE|BPdrop|JP perform?

The 48-hour average for server fps is 30, and the floor was 28. The entity count reached 242,945: that includes buildings, deployables and everything else. Memory use peaked at 11,069 MB. The feel of lag traces back to fps dropping and entities piling up.

What Rust version does Japan Tokyo - Hard PvE|BPdrop|JP run?

On Linux, Japan Tokyo - Hard PvE|BPdrop|JP is running Rust network protocol 2634 and build 167584. To get in, your game must match the protocol; Steam keeps that updated.

Live players

What is Japan Tokyo - Hard PvE|BPdrop|JP's rank among Rust servers?

The last seven days of player hours place Japan Tokyo - Hard PvE|BPdrop|JP at #679, in the top 3% of all ranked servers and #37 in Asia.

Is Japan Tokyo - Hard PvE|BPdrop|JP busy at the moment?

Japan Tokyo - Hard PvE|BPdrop|JP is carrying 16 players on 100 slots at the moment. It peaked at 60 this week, and the average was 25. The last 48 hours peaked at 12:00 UTC, when it averaged 53 players.

Wipe details

When does Japan Tokyo - Hard PvE|BPdrop|JP wipe?

There is no way to predict the next wipe at Japan Tokyo - Hard PvE|BPdrop|JP, which wipes at irregular times. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. It has been running its current world since 11 days 22 hours ago.

What happens on Japan Tokyo - Hard PvE|BPdrop|JP on wipe day?

The average busiest point of its recent wipes was 89 players. On the latest wipe the peak came at 5 hours, with a queue of 13.

Join the server

What steps do you take to join Japan Tokyo - Hard PvE|BPdrop|JP?

Press F1 in Rust to bring up the console and enter client.connect 162.222.17.4:28045. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you. Head to https://discord.com/invite/AH7FXJ2Xet for its website.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^v,EA,^p,gmrust,cs167584,ts16

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players Room for 100.
ts16
Group limit 16 is the team ceiling.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167584
Build Game build: 167584.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules untouched.

Gameplay

^p
PvE PvP is off; the world does the killing.

Mods and access

^z
Modded Modded: plugins or settings change how it plays.
^y
Carbon The plugin framework here is Carbon.

Region

EA
East Asia The server browser lists it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.