Skip to the shelves
Rust Vending Machine 85,447playing
PvE#543

Japan Tokyo - Chill PvE|JP

Online EA 162.222.17.4:30010 checked 7m ago

vanillamoddedcarbonpve
players now23of 100 slots
7-day average36peak 95
rank#543top 2% · #18 in EA
last wipe · restocked12d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
02040608018:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

01020304018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 2% of all ranked servers, top 3% in EA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.5 daysusual gapbetween real wipes
127wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 127, 5 hours in, with 25 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 08:46 UTC12d ago 127+25 queue – running 1
Thu 1 Oct, 19:46 UTC FW12d ago 127+25 queue – 0.5 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

How should you read the tags on Japan Tokyo - Chill PvE|JP?

gmrust (Game mode): The standard survival game mode; mp100 (Max players): The cap is 100; ts16 (Group limit): 16 is the team ceiling; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167781 (Build): It runs on build 167781; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^v (Vanilla): No altered rates, kits or rules: this is the game Facepunch ships; ^p (PvE): PvP is off; the world does the killing; ^z (Modded): Modded: plugins or settings change how it plays; ^y (Carbon): Carbon is the plugin framework in use; EA (East Asia): The server browser lists it under East Asia is what Japan Tokyo - Chill PvE|JP tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Who operates Japan Tokyo - Chill PvE|JP?

The japantokyo.jp hostname Japan Tokyo - Chill PvE|JP uses is also published by 3 other servers we track, pointing to a single operator.

Where does Japan Tokyo - Chill PvE|JP appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include Japan Tokyo - Chill PvE|JP: Modded Rust servers and PvE Rust servers in stock. It shows under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 25+ on average.

Map and rules

Which map is currently on Japan Tokyo - Chill PvE|JP?

The map on Japan Tokyo - Chill PvE|JP is procedural, size 5,500 with seed 1337, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map. You will see the map name as: Custom Map.

Which settings and rules apply on Japan Tokyo - Chill PvE|JP?

There is no gather rate in the name Japan Tokyo - Chill PvE|JP. The group size is capped at 16 players. You play pve, no player-versus-player fighting. The server browser lists it as Modded: plugins or settings alter the game. You will find Carbon plugins running here. It is vanilla by its own description: no altered rates, kits or rules: this is the game Facepunch ships. VAC, Valve's anti-cheat, is enabled.

Server details

What location is Japan Tokyo - Chill PvE|JP in?

Japan Tokyo - Chill PvE|JP shows the EA tag and lists in Asia. Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 162.222.17.4:30010.

How reliable is Japan Tokyo - Chill PvE|JP, and is it online now?

Open for trade right now: Japan Tokyo - Chill PvE|JP is online. By its own uptime report, the last restart was about 7 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. The first sighting of it on Rust Vending Machine was 13 September 2026.

Is Japan Tokyo - Chill PvE|JP lag-free?

Server fps over the last 48 hours averaged 30 and never dropped below 28. The entity count reached 468,695: that includes buildings, deployables and everything else. Memory use peaked at 14,626 MB. What players call lag comes from low fps and an entity count on the rise.

Which Rust build is Japan Tokyo - Chill PvE|JP running?

The setup: Japan Tokyo - Chill PvE|JP on Linux, Rust network protocol 2634 and build 167781. To get in, your game must match the protocol; Steam keeps that updated.

Live players

Where does Japan Tokyo - Chill PvE|JP sit in the rankings?

The last seven days of player hours place Japan Tokyo - Chill PvE|JP at #543, in the top 2% of all ranked servers and #18 in Asia.

Is Japan Tokyo - Chill PvE|JP busy at the moment?

Right now 100 slots in Japan Tokyo - Chill PvE|JP hold 23 players. It peaked at 95 this week, and the average was 36. Its busiest point in the last 48 hours was 12:00 UTC, averaging 66 players.

Wipe info

On what schedule does Japan Tokyo - Chill PvE|JP wipe?

There are not yet enough recorded wipes from Japan Tokyo - Chill PvE|JP to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. It has been running its current world since 12 days 8 hours ago.

What can you expect on Japan Tokyo - Chill PvE|JP when wipe day comes?

At their busiest, its recent wipes averaged 127 players. After 5 hours on the latest wipe the crowd peaked, and 25 more waited.

Join the server

What steps do you take to join Japan Tokyo - Chill PvE|JP?

Press F1 in Rust to bring up the console and enter client.connect 162.222.17.4:30010. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you. The web address is https://discord.com/invite/AH7FXJ2Xet.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^v,EA,^p,gmrust,cs167781,ts16

Game

gmrust
Game mode The standard survival game mode.
mp100
Max players The cap is 100.
ts16
Group limit 16 is the team ceiling.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs167781
Build It runs on build 167781.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla No altered rates, kits or rules: this is the game Facepunch ships.

Gameplay

^p
PvE PvP is off; the world does the killing.

Mods and access

^z
Modded Modded: plugins or settings change how it plays.
^y
Carbon Carbon is the plugin framework in use.

Region

EA
East Asia The server browser lists it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.