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Rust Vending Machine 39,935playing
Modded#13,783

Build System Dev

Offline 93.2.254.19:28015 checked 9d ago

moddedoxide
players now1of 10 slots
7-day average0peak –
rank#13,783top 61%
last wipe · restocked10d agono schedule published
next wipe · restock–too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct5 Oct7 Oct9 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.5 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 23:38 UTC10d ago 2 – running 1
Fri 2 Oct, 11:07 UTC11d ago 3 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

Can you explain the tags on Build System Dev?

gmrust (Game mode): Rust survival, the standard way; mp10 (Max players): Room for 10; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): Protocol 2634: your game must match to get in; cs166652 (Build): It runs on build 166652; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): It sits in Modded: plugins or settings make the difference is what Build System Dev tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

On Rust Vending Machine, which lists and filters can you find Build System Dev in?

The Rust Vending Machine lists that feature Build System Dev are: Modded Rust servers and Build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules & map

Which map is currently on Build System Dev?

Generated by the game, the map on Build System Dev is procedural.

Which settings and rules apply on Build System Dev?

The name of Build System Dev gives no gather rate. The group limit is 8 players, the game's default. You play survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. The server has VAC, Valve's anti-cheat, switched on.

About the server

What location is Build System Dev in?

You will find no region published for Build System Dev. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. Find it at this address: 93.2.254.19:28015.

How stable is Build System Dev, and is it currently online?

No stock at present: Build System Dev is offline, last seen 9 days 11 hours ago. 0 of 168 hours online over the last 7 full days, or 0% uptime. The first sighting of it on Rust Vending Machine was 1 October 2026.

Which Rust build is Build System Dev running?

Rust network protocol 2634 and build 166652 on Windows is what powers Build System Dev. To get in, your game must match the protocol; Steam keeps that updated.

Live players

How does Build System Dev compare to other Rust servers in the rankings?

The last seven days of player hours place Build System Dev at #13,783, in the top 61% of all ranked servers.

What is the current player count on Build System Dev?

At the moment Build System Dev is offline, with a last sighting 9 days 11 hours ago.

Wipe schedule

On what schedule does Build System Dev wipe?

There are not yet enough recorded wipes from Build System Dev to reveal its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world since 10 days 9 hours ago.

What happens on Build System Dev on wipe day?

At their busiest, its recent wipes averaged 2 players. Peak crowd on the latest wipe came 17 hours in.

Join the server

What steps do you take to join Build System Dev?

In the Rust console (F1), type client.connect 93.2.254.19:28015. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust survival, the standard way.
mp10
Max players Room for 10.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol Protocol 2634: your game must match to get in.
cs166652
Build It runs on build 166652.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code Region code not set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.