Savage Sands
Online 89.43.208.247:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 18:08 UTC11h ago | – | – | running | 0 |
| Thu 1 Oct, 18:09 UTC FW12d ago | 2 | held half | 12 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
How should you read the tags on Savage Sands?
Here are the tags Savage Sands lists, which the game's browser uses: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Room for 50; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
On Rust Vending Machine, which lists and filters can you find Savage Sands in?
These Rust Vending Machine lists include Savage Sands: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Map and rules
What map is in play on Savage Sands?
The map on Savage Sands is procedural, size 5,000 with seed 1411653045, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map. You will see the map name as: Custom Map.
Which settings and rules apply on Savage Sands?
There is no gather rate in the name Savage Sands. 8 players is the default group size, and that is the cap here. This server runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. You will find Oxide plugins running here. VAC is on.
Server details
What location is Savage Sands in?
You will find no region published for Savage Sands. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 89.43.208.247:28015.
How reliable is Savage Sands, and is it online now?
You can grab Savage Sands: it is online as we speak. The uptime counter points to a restart about 3 hours ago. Over 7 full days, the shelves were stocked for 168 of 168 hours (100%). It came to Rust Vending Machine's notice on 13 September 2026.
What is the performance like on Savage Sands?
The 48-hour average for server fps is 110, and the floor was 81. The entity count reached 152,811: that includes buildings, deployables and everything else. The highest memory reading was 6,478 MB. What players call lag comes from low fps and an entity count on the rise.
What version does Savage Sands use?
On Linux, Savage Sands is running Rust network protocol 2634 and build 167781. Joining needs the same protocol on your game; Steam handles the update for you.
Live players
What is Savage Sands's rank among Rust servers?
The last seven days of player hours place Savage Sands at #6,865, in the top 31% of all ranked servers.
Is Savage Sands busy at the moment?
Savage Sands is carrying 0 players on 50 slots at the moment. The seven-day average stands at 0 players, peaking at 2. The last 48 hours peaked at 10:00 UTC, when it averaged 1 players.
Wipe info
How often does Savage Sands wipe?
There are not yet enough recorded wipes from Savage Sands to reveal its rhythm. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. It has been running its current world since 11 hours ago.
What happens on Savage Sands on wipe day?
The average busiest point of its recent wipes was 2 players. On the latest wipe, 26 hours after it began, the crowd peaked. Until the next wipe, in 100% of recent wipes, the crowd remained above half that peak.
How to join
What steps do you take to join Savage Sands?
Open Rust and press F1 for the console, then type client.connect 89.43.208.247:28015. Or use the Launch Rust button here to open the game through Steam and connect.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.