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Rust Vending Machine 49,343playing
Modded#14,219

4Netplayers Rust Server

Online 89.43.106.202:22200 checked 5m ago

moddedoxide
players now0of 10 slots
7-day average0peak 1
rank#14,219top 65%
last wipe · restocked9h agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeakWipe
00.250.50.75100:0002:0004:0005:0007:0009:00Wiped Tue 20 Oct, 01:47 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304000:0002:0004:0005:0007:0009:00Wiped Tue 20 Oct, 01:47 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 01:47 UTC9h ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

What is the meaning of the tags on 4Netplayers Rust Server?

Here are the tags 4Netplayers Rust Server lists, which the game's browser uses: gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): 10 player slots; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167781 (Build): Build 167781; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays. Tags also carry its current players, its queue and when the world was made, all up top on this page.

On Rust Vending Machine, which lists and filters can you find 4Netplayers Rust Server in?

These Rust Vending Machine lists include 4Netplayers Rust Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Map and rules

What map is in play on 4Netplayers Rust Server?

4Netplayers Rust Server runs a procedural map of size 1,000 with seed 624578193, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map.

Which settings and rules apply on 4Netplayers Rust Server?

There is no gather rate in the name 4Netplayers Rust Server. The group limit is 8 players, the game's default. You play survival, the usual game of gathering, building and raiding. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Oxide. VAC, Valve's anti-cheat, is enabled.

Server info

Where can you find 4Netplayers Rust Server?

There is no region listed for 4Netplayers Rust Server. Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 89.43.106.202:22200.

How stable is 4Netplayers Rust Server, and is it currently online?

The shelves show 4Netplayers Rust Server in stock and online right now. The uptime counter points to a restart about 7 hours ago. It came to Rust Vending Machine's notice on 20 October 2026.

Is 4Netplayers Rust Server lag-free?

Over the last 48 hours the average server fps was 30, with a low of 30. The entity count reached 4,045: that includes buildings, deployables and everything else. The highest memory reading was 801 MB. What players call lag comes from low fps and an entity count on the rise.

What version does 4Netplayers Rust Server use?

Rust network protocol 2634 and build 167781 on Linux is what powers 4Netplayers Rust Server. To get in, your game must match the protocol; Steam keeps that updated.

Population

How does 4Netplayers Rust Server compare to other Rust servers in the rankings?

The last seven days of player hours place 4Netplayers Rust Server at #14,219, in the top 65% of all ranked servers.

How many players are on 4Netplayers Rust Server right now?

Right now 10 slots in 4Netplayers Rust Server hold 0 players. The seven-day average stands at 0 players, peaking at 1. The last 48 hours peaked at 01:00 UTC, when it averaged 0 players.

Wipe details

On what schedule does 4Netplayers Rust Server wipe?

Too few wipes of 4Netplayers Rust Server are recorded to tell what its rhythm is. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. The world it has now started 9 hours ago.

How to join

What steps do you take to join 4Netplayers Rust Server?

Press F1 in Rust to bring up the console and enter client.connect 89.43.106.202:22200. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp10
Max players 10 player slots.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs167781
Build Build 167781.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.