Rust Warlords
Online NA 89.28.237.30:28075 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers, top 54% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 15 October, 19:29 UTC, in 1d 11h. Its biweekly schedule tag · low confidence
Coming wipes
- 1d 11hThu 15 Oct, 19:29 UTC
- 15d 11hThu 29 Oct, 19:29 UTC
- 22d 11hThu 5 Nov, 19:00 UTCFW
- 29d 11hThu 12 Nov, 19:29 UTC
- 43d 11hThu 26 Nov, 19:29 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:29 UTC FW12d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
How should you read the tags on Rust Warlords?
Here are the tags Rust Warlords lists, which the game's browser uses: gmrust (Game mode): Rust survival, the standard way; mp50 (Max players): Room for 50; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167231 (Build): Build 167231; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^b (Biweekly): Wipes land every fortnight; ^p (PvE): The world supplies the danger, not other players; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game; NA (North America): The server browser lists it under North America. Tags also carry its current players, its queue and when the world was made, all up top on this page.
Where does Rust Warlords appear in the lists and filters on Rust Vending Machine?
The Rust Vending Machine lists that feature Rust Warlords are: Modded Rust servers, PvE Rust servers in stock and North America Rust servers. It shows under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Rules & map
What map is in play on Rust Warlords?
The map on Rust Warlords is procedural, size 2,500 with seed 1337, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map. You will see the map name as: Custom Map.
Which settings and rules apply on Rust Warlords?
There is no gather rate in the name Rust Warlords. 8 players is the default group size, and that is the cap here. pve is the game mode, no player-versus-player fighting. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.
Server details
What location is Rust Warlords in?
The NA tag places Rust Warlords in North America. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. Find it at this address: 89.28.237.30:28075.
What is the uptime like on Rust Warlords?
The shelves show Rust Warlords in stock and online right now. The uptime counter points to a restart about 5 days 8 hours ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. It came to Rust Vending Machine's notice on 13 September 2026.
Is Rust Warlords lag-free?
The 48-hour average for server fps is 60, and the floor was 53. At its peak it held 59,279 entities, counting buildings, deployables and all else in the world. The highest memory reading was 3,405 MB. The feel of lag traces back to fps dropping and entities piling up.
What version does Rust Warlords use?
The setup: Rust Warlords on Linux, Rust network protocol 2634 and build 167231. To get in, your game must match the protocol; Steam keeps that updated.
Live players
How does Rust Warlords compare to other Rust servers in the rankings?
The last seven days of player hours place Rust Warlords at #6,114, in the top 27% of all ranked servers and #1,002 in North America.
What is the current player count on Rust Warlords?
You will find 0 players filling 50 slots in Rust Warlords as things stand. The seven-day average is 0, and the busiest point reached 2. The last 48 hours peaked at 23:00 UTC, when it averaged 1 players.
Wipe info
When does Rust Warlords wipe?
As the record holds too few of Rust Warlords's wipes to confirm the schedule, the prediction goes by its tag. It is due to wipe next on Thursday 15 October at 19:29 UTC. The world it has now started 12 days 12 hours ago. The tags carry a two-weekly wipe schedule.
What can you expect on Rust Warlords when wipe day comes?
An average of 2 players turned up at the peak of its recent wipes. Peak crowd on the latest wipe came 6 hours in.
Getting in
What steps do you take to join Rust Warlords?
Open Rust and press F1 for the console, then type client.connect 89.28.237.30:28075. Or use the Launch Rust button here to open the game through Steam and connect.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^b,NA,^p,gmrust,cs167231,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167231
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.