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Rust Vending Machine 92,447playing
PvE#1,039

ZOMBZ PVE | Skill Tree | Kits | Zombies | Backpacks | Loot Rest

Online NA 168.100.163.3:28015 checked 13m ago

biweekly wipes moddedoxidepve
players now7of 100 slots
7-day average11peak 34
rank#1,039top 5% · #168 in NA
last wipe · restocked4d agobiweekly schedule
next wipe · restock16d 4hThu 29 Oct, 21:53 UTC

Players

AveragePeak
01020304018:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

02040608018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 5% of all ranked servers, top 9% in NA. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 21:53 UTC, in 16d 4h. Every 3 weeks on Thursday at 21:53 UTC · medium confidence

21 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
35wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 5.5

Coming wipes

  1. 16d 4hThu 29 Oct, 21:53 UTC
  2. 23d 1hThu 5 Nov, 19:00 UTCFW
  3. 37d 4hThu 19 Nov, 21:53 UTC

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctThu 17 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 34, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 21:53 UTC4d ago 34 – running 11
Thu 1 Oct, 18:15 UTC FW11d ago 33 halved by day 6 7.2 days 0
Thu 17 Sep, 21:55 UTC25d ago 39 halved by day 5 13.8 days 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

Can you explain the tags on ZOMBZ PVE | Skill Tree | Kits | Zombies | Backpacks | Loot Rest?

The server browser reads these tags that ZOMBZ PVE | Skill Tree | Kits | Zombies | Backpacks | Loot Rest publishes: gmrust (Game mode): Rust survival, the standard way; mp100 (Max players): 100 player slots; ts12 (Group limit): Teams cap at 12; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167781 (Build): Game build: 167781; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^b (Biweekly): Two-week wipe cycle; ^p (PvE): The world supplies the danger, not other players; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game; NA (North America): The server browser lists it under North America. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Who is behind ZOMBZ PVE | Skill Tree | Kits | Zombies | Backpacks | Loot Rest?

So 1 other server we track and ZOMBZ PVE | Skill Tree | Kits | Zombies | Backpacks | Loot Rest both publish a zombz.com hostname, so one operator probably runs them.

Where does ZOMBZ PVE | Skill Tree | Kits | Zombies | Backpacks | Loot Rest appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include ZOMBZ PVE | Skill Tree | Kits | Zombies | Backpacks | Loot Rest: Modded Rust servers, PvE Rust servers in stock, Rust zombie servers and North America Rust servers. It shows under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week; Average players: 10+ on average.

Settings and rules

What map is in play on ZOMBZ PVE | Skill Tree | Kits | Zombies | Backpacks | Loot Rest?

ZOMBZ PVE | Skill Tree | Kits | Zombies | Backpacks | Loot Rest runs a procedural map of size 5,000 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The map goes by: DISCORD.GG/ZOMBZ.

Which settings and rules apply on ZOMBZ PVE | Skill Tree | Kits | Zombies | Backpacks | Loot Rest?

No gather rate is given in the name of ZOMBZ PVE | Skill Tree | Kits | Zombies | Backpacks | Loot Rest. 12 players is the most a group can take. pve is the game mode, other players are not fought. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. VAC is on.

About the server

What location is ZOMBZ PVE | Skill Tree | Kits | Zombies | Backpacks | Loot Rest in?

With its NA tag, ZOMBZ PVE | Skill Tree | Kits | Zombies | Backpacks | Loot Rest lists in North America. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 168.100.163.3:28015.

How reliable is ZOMBZ PVE | Skill Tree | Kits | Zombies | Backpacks | Loot Rest, and is it online now?

Open for trade right now: ZOMBZ PVE | Skill Tree | Kits | Zombies | Backpacks | Loot Rest is online. By its own uptime report, the last restart was about 2 minutes ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. Its first record on Rust Vending Machine is dated 13 September 2026.

Is ZOMBZ PVE | Skill Tree | Kits | Zombies | Backpacks | Loot Rest lag-free?

The 48-hour average for server fps is 57, and the floor was 2. Up to 189,419 entities were in play, buildings, deployables and the rest of the world combined. Memory use peaked at 7,718 MB. Lag, as players feel it, is low fps plus a growing entity count.

Which Rust build is ZOMBZ PVE | Skill Tree | Kits | Zombies | Backpacks | Loot Rest running?

The setup: ZOMBZ PVE | Skill Tree | Kits | Zombies | Backpacks | Loot Rest on Linux, Rust network protocol 2634 and build 167781. The protocol has to line up on your side to join, and Steam does the updating.

Player count

Where does ZOMBZ PVE | Skill Tree | Kits | Zombies | Backpacks | Loot Rest sit in the rankings?

For player hours over the last seven days, ZOMBZ PVE | Skill Tree | Kits | Zombies | Backpacks | Loot Rest is #1,039 across all ranked servers, in the top 5%, and #168 in North America.

Is ZOMBZ PVE | Skill Tree | Kits | Zombies | Backpacks | Loot Rest busy at the moment?

ZOMBZ PVE | Skill Tree | Kits | Zombies | Backpacks | Loot Rest is carrying 7 players on 100 slots at the moment. The seven-day average stands at 11 players, peaking at 34. Its busiest point in the last 48 hours was 22:00 UTC, averaging 24 players.

Wipe info

When does ZOMBZ PVE | Skill Tree | Kits | Zombies | Backpacks | Loot Rest wipe?

The schedule at ZOMBZ PVE | Skill Tree | Kits | Zombies | Backpacks | Loot Rest is to wipe every 3 weeks on Thursday at 21:53 UTC. It is due to wipe next on Thursday 29 October at 21:53 UTC. The world it has now started 4 days 19 hours ago. The tags carry a two-weekly wipe schedule.

What happens on ZOMBZ PVE | Skill Tree | Kits | Zombies | Backpacks | Loot Rest on wipe day?

At their busiest, its recent wipes averaged 35 players. On the latest wipe, 3 hours after it began, the crowd peaked. Until the next wipe, in 0% of recent wipes, the crowd remained above half that peak. The crowd fell under half by day 5.5 in the wipes that did not hold.

Getting in

What steps do you take to join ZOMBZ PVE | Skill Tree | Kits | Zombies | Backpacks | Loot Rest?

In the Rust console (F1), type client.connect 168.100.163.3:28015. You can also press Launch Rust on this page, which opens Steam and connects. You can find its website at https://vip.zombz.com.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^b,NA,^p,gmrust,cs167781,ts12,^o^z

Game

gmrust
Game mode Rust survival, the standard way.
mp100
Max players 100 player slots.
ts12
Group limit Teams cap at 12.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs167781
Build Game build: 167781.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Gameplay

^p
PvE The world supplies the danger, not other players.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded is its category, with plugins or settings changing the game.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.