[EU] RustChimera - DEV
Online 88.198.131.67:21015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 11h. The force wipe · high confidence
Coming wipes
- 22d 11hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:55 UTC FW12d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
Can you explain the tags on [EU] RustChimera - DEV?
gmvanilla (Game mode): Survival, vanilla style; mp40 (Max players): The cap is 40; ts6 (Group limit): A team holds 6 at most; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167781 (Build): Build 167781; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^t (Tutorial on): Facepunch's tutorial is available for newcomers; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays is what [EU] RustChimera - DEV tags itself with, and the server browser takes note. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
Where does [EU] RustChimera - DEV appear in the lists and filters on Rust Vending Machine?
The Rust Vending Machine lists that feature [EU] RustChimera - DEV are: Rust tutorial servers, EU Rust servers in stock and Modded Rust servers. It shows under these filters on the server list: Region: Europe; Type: Modded; Server tag: Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules & map
Which map is currently on [EU] RustChimera - DEV?
The map on [EU] RustChimera - DEV is procedural, size 3,550 with seed 1337, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map. The map goes by: Custom Map.
What rules does [EU] RustChimera - DEV enforce, and what settings does it run?
There is no gather rate in the name [EU] RustChimera - DEV. The group size is capped at 6 players. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. VAC is on.
Server info
Where can you find [EU] RustChimera - DEV?
The name of [EU] RustChimera - DEV points to Europe, even without a region tag. Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 88.198.131.67:21015.
What is the uptime like on [EU] RustChimera - DEV?
The shelves show [EU] RustChimera - DEV in stock and online right now. Its uptime figure puts the last restart at roughly 23 hours ago. Over 7 full days, the shelves were stocked for 163 of 168 hours (97%). The first sighting of it on Rust Vending Machine was 13 September 2026.
What is the performance like on [EU] RustChimera - DEV?
The 48-hour average for server fps is 115, and the floor was 75. Up to 87,167 entities were in play, buildings, deployables and the rest of the world combined. Memory use peaked at 6,181 MB. Lag, as players feel it, is low fps plus a growing entity count.
What version does [EU] RustChimera - DEV use?
The setup: [EU] RustChimera - DEV on Linux, Rust network protocol 2634 and build 167781. The protocol has to line up on your side to join, and Steam does the updating.
Player count
What is [EU] RustChimera - DEV's rank among Rust servers?
The last seven days of player hours place [EU] RustChimera - DEV at #4,637, in the top 21% of all ranked servers.
How many players are on [EU] RustChimera - DEV right now?
Right now 40 slots in [EU] RustChimera - DEV hold 0 players. It peaked at 1 this week, and the average was 0. The last 48 hours peaked at 11:00 UTC, when it averaged 1 players.
Wipe schedule
On what schedule does [EU] RustChimera - DEV wipe?
Only the monthly force wipe applies at [EU] RustChimera - DEV. On Thursday 5 November at 19:00 UTC the force wipe arrives, its next wipe, and every Rust server wipes then. 12 days 13 hours ago it made the world it is using now.
How does [EU] RustChimera - DEV handle wipe day?
At their busiest, its recent wipes averaged 1 players. Peak crowd on the latest wipe came 3 hours in.
Getting in
What steps do you take to join [EU] RustChimera - DEV?
Press F1 in Rust to bring up the console and enter client.connect 88.198.131.67:21015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you. The web address is https://rustchimera.com/.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,^t,gmvanilla,cs167781,ts6,^o^z
Game
gmvanilla
mp40
ts6
v2634
cs167781
ptrak
$r?
Gameplay
^t
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
