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Rust Vending Machine 64,863playing
Modded#8,222

local test server

Online 86.146.176.163:28015 checked 25m ago

moddedoxide
players now0of 10 slots
7-day average1peak 1
rank#8,222top 37%
last wipe · restocked8d agono schedule published
next wipe · restock–no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7.4 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 6 OctWed 30 SepMon 21 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 12:20 UTC8d ago 1 – running 0
Wed 30 Sep, 17:39 UTC14d ago 0 – 5.8 days 1
Mon 21 Sep, 17:07 UTC23d ago 1 held half 9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

Can you explain the tags on local test server?

gmrust (Game mode): The standard survival game mode; mp10 (Max players): The cap is 10; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays is what local test server tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Where does local test server appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature local test server are: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and rules

What map is in play on local test server?

Generated by the game, the map on local test server is procedural.

What rules does local test server enforce, and what settings does it run?

No gather rate is given in the name of local test server. Groups can reach 8 players, which is the default. You play survival, the usual game of gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.

Server info

Where can you find local test server?

You will find no region published for local test server. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. The endpoint is 86.146.176.163:28015.

How stable is local test server, and is it currently online?

Open for trade right now: local test server is online. Over 7 full days, the shelves were stocked for 28 of 168 hours (17%). The first sighting of it on Rust Vending Machine was 17 September 2026.

Which Rust build is local test server running?

The setup: local test server on Windows, Rust network protocol 2634 and build 166652. Joining needs the same protocol on your game; Steam handles the update for you.

Live players

How does local test server compare to other Rust servers in the rankings?

Over the last seven days local test server ranks #8,222 on player hours, among the top 37% of all ranked servers.

Is local test server busy at the moment?

local test server is carrying 0 players on 10 slots at the moment. The seven-day average stands at 1 players, peaking at 1.

Wipe details

When does local test server wipe?

There is no way to predict the next wipe at local test server, which wipes at irregular times. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 8 days 8 hours ago it made the world it is using now.

What happens on local test server on wipe day?

An average of 1 players turned up at the peak of its recent wipes. The crowd on the latest wipe was at its largest 0 hours after the wipe. Half the peak was kept until the next wipe in 100% of its recent wipes.

Getting in

What is the way to join local test server?

Open Rust and press F1 for the console, then type client.connect 86.146.176.163:28015. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The standard survival game mode.
mp10
Max players The cap is 10.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs166652
Build Build 166652.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code Region code not set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.