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Rust Vending Machine 65,297playing
Modded#15,977

RFC's Test Server

Online 76.18.83.131:28015 checked 11m ago

moddedoxide
players now0of 2 slots
7-day average0peak –
rank#15,977top 71%
last wipe · restocked12d agono schedule published
next wipe · restock22d 21hThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 21h. The force wipe · high confidence

0wipe-day peakplayers, last three wipes

Coming wipes

  1. 22d 21hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:54 UTC FW12d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

How should you read the tags on RFC's Test Server?

gmvanilla (Game mode): Survival, vanilla style; mp2 (Max players): Room for 2; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167584 (Build): Build 167584; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): It sits in Modded: plugins or settings make the difference is what RFC's Test Server tags itself with, and the server browser takes note. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

Where does RFC's Test Server appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature RFC's Test Server are: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules & map

Which map is currently on RFC's Test Server?

A procedural map, generated by the game, is what RFC's Test Server runs.

Which settings and rules apply on RFC's Test Server?

There is no gather rate in the name RFC's Test Server. Groups can reach 8 players, which is the default. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Oxide. The server has VAC, Valve's anti-cheat, switched on.

Server details

Where can you find RFC's Test Server?

No region is published by RFC's Test Server. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. The endpoint is 76.18.83.131:28015.

How stable is RFC's Test Server, and is it currently online?

Open for trade right now: RFC's Test Server is online. Over 7 full days, the shelves were stocked for 168 of 168 hours (100%). Its first record on Rust Vending Machine is dated 15 September 2026.

Which Rust build is RFC's Test Server running?

Rust network protocol 2634 and build 167584 on Linux is what powers RFC's Test Server. To get in, your game must match the protocol; Steam keeps that updated.

Population

What is RFC's Test Server's rank among Rust servers?

Over the last seven days RFC's Test Server ranks #15,977 on player hours, among the top 71% of all ranked servers.

What is the current player count on RFC's Test Server?

You will find 0 players filling 2 slots in RFC's Test Server as things stand. The seven-day average stands at 0 players.

Wipe details

How often does RFC's Test Server wipe?

The force wipe is the only wipe at RFC's Test Server, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives, its next wipe, and every Rust server wipes then. The world it has now started 12 days 1 hours ago.

What happens on RFC's Test Server on wipe day?

An average of 0 players turned up at the peak of its recent wipes. The crowd on the latest wipe was at its largest 0 hours after the wipe.

How to join

What is the way to join RFC's Test Server?

In the Rust console (F1), type client.connect 76.18.83.131:28015. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp2
Max players Room for 2.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs167584
Build Build 167584.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code Region code not set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.