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Modded#4,913

Peace, Then War

Offline 74.244.31.245:28025 checked 2h ago

moddedcarbon
players now0of 50 slots
7-day average0peak 4
rank#4,913top 22%
last wipe · restocked12d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
00.511.5215:0000:0009:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

02040608015:0000:0009:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

25 daysusual gapbetween real wipes
4wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 8

The first 48 hours of its last wipes

Thu 1 OctSun 6 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:43 UTC FW12d ago 5 – running 0
Sun 6 Sep, 19:56 UTC37d ago 3 halved by day 8 25 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

How should you read the tags on Peace, Then War?

gmrust (Game mode): The standard survival game mode; mp50 (Max players): The cap is 50; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs166494 (Build): It runs on build 166494; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): Modded: plugins or settings change how it plays; ^y (Carbon): Carbon is the plugin framework in use is what Peace, Then War tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Where does Peace, Then War appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature Peace, Then War are: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

Which map is currently on Peace, Then War?

A procedural map, size 4,800 with seed 2056159002, generated by the game, is what Peace, Then War runs. From this page you can look at it on RustMaps: the same size and seed give the same map.

What rules does Peace, Then War enforce, and what settings does it run?

There is no gather rate in the name Peace, Then War. The group limit is 8 players, the game's default. This server runs survival, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Carbon. The server has VAC, Valve's anti-cheat, switched on.

Server details

What is the location of Peace, Then War?

No region is published by Peace, Then War. Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 74.244.31.245:28025.

How stable is Peace, Then War, and is it currently online?

No stock on Peace, Then War at the moment, last seen 2 hours ago. The uptime counter points to a restart about 53 minutes ago. Over 7 full days, the shelves were stocked for 168 of 168 hours (100%). Its first record on Rust Vending Machine is dated 13 September 2026.

How well does Peace, Then War perform?

The 48-hour average for server fps is 44, and the floor was 23. The entity count reached 189,557: that includes buildings, deployables and everything else. At most it drew 8,092 MB of memory. The feel of lag traces back to fps dropping and entities piling up.

Which Rust build is Peace, Then War running?

On Windows, Peace, Then War is running Rust network protocol 2634 and build 166494. The protocol has to line up on your side to join, and Steam does the updating.

Live players

How does Peace, Then War compare to other Rust servers in the rankings?

Over the last seven days Peace, Then War ranks #4,913 on player hours, among the top 22% of all ranked servers.

Is Peace, Then War busy at the moment?

At the moment Peace, Then War is offline, with a last sighting 2 hours ago. The seven-day average stands at 0 players, peaking at 4. Its busiest point in the last 48 hours was 18:00 UTC, averaging 2 players.

Wipe schedule

How often does Peace, Then War wipe?

Too few wipes of Peace, Then War are recorded to tell what its rhythm is. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world since 12 days 18 hours ago.

How does Peace, Then War handle wipe day?

An average of 4 players turned up at the peak of its recent wipes. Peak crowd on the latest wipe came 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 8 the crowd had dropped below half in the wipes that failed to hold.

Join the server

What steps do you take to join Peace, Then War?

Open Rust and press F1 for the console, then type client.connect 74.244.31.245:28025. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode The standard survival game mode.
mp50
Max players The cap is 50.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs166494
Build It runs on build 166494.
ptrak
Networking Network runs on RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^z
Modded Modded: plugins or settings change how it plays.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.