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Modded#11,511

Chip's Test Server

Offline 73.82.177.252:28015 checked 2d ago

moddedoxide
players now0of 5 slots
7-day average1peak 1
rank#11,511top 52%
last wipe · restocked2d agono schedule published
next wipe · restock–too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep12 Oct13 Oct14 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 20:28 UTC2d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

How should you read the tags on Chip's Test Server?

gmprimitive (Game mode): Primitive rules: just bows, spears and melee, no firearms; mp5 (Max players): The cap is 5; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167398 (Build): It runs on build 167398; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): It sits in Modded: plugins or settings make the difference is what Chip's Test Server tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Where does Chip's Test Server appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include Chip's Test Server: Modded Rust servers and Primitive Rust servers. It shows under these filters on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Rules & map

Which map is currently on Chip's Test Server?

Generated by the game, the map on Chip's Test Server is procedural.

What rules does Chip's Test Server enforce, and what settings does it run?

No gather rate is given in the name of Chip's Test Server. Groups can reach 8 players, which is the default. This server runs primitive, bows, spears and melee, with no guns. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. VAC is on.

Server details

Where can you find Chip's Test Server?

You will find no region published for Chip's Test Server. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 73.82.177.252:28015.

How stable is Chip's Test Server, and is it currently online?

No stock on Chip's Test Server at the moment, last seen 2 days 13 hours ago. 4 of 168 hours online over the last 7 full days, or 2% uptime. It came to Rust Vending Machine's notice on 15 September 2026.

Which Rust build is Chip's Test Server running?

Rust network protocol 2634 and build 167398 on Linux is what powers Chip's Test Server. To get in, your game must match the protocol; Steam keeps that updated.

Live players

What is Chip's Test Server's rank among Rust servers?

Over the last seven days Chip's Test Server ranks #11,511 on player hours, among the top 52% of all ranked servers.

Is Chip's Test Server busy at the moment?

Current status for Chip's Test Server: offline, last seen 2 days 13 hours ago. It peaked at 1 this week, and the average was 1.

Wipe details

On what schedule does Chip's Test Server wipe?

There are not yet enough recorded wipes from Chip's Test Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. The world it has now started 2 days 15 hours ago.

What can you expect on Chip's Test Server when wipe day comes?

The average busiest point of its recent wipes was 1 players. Peak crowd on the latest wipe came 0 hours in.

Join the server

What is the way to join Chip's Test Server?

Press F1 in Rust to bring up the console and enter client.connect 73.82.177.252:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmprimitive,cs167398,ts8,^o^z

Game

gmprimitive
Game mode Primitive rules: just bows, spears and melee, no firearms.
mp5
Max players The cap is 5.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs167398
Build It runs on build 167398.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.