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Rust Vending Machine 80,030playing
Modded#14,336

Development Server

Offline 70.55.100.139:28015 checked 13d ago

moddedoxide
players now1of 10 slots
7-day average0peak –
rank#14,336top 60%
last wipe · restocked15d agono schedule published
next wipe · restock–too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep24 Sep27 Sep1 Oct4 Oct7 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 19:02 UTC15d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

How should you read the tags on Development Server?

gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Room for 10; ts8 (Group limit): The default cap is 8 per team; v2633 (Protocol): Protocol 2633: your game must match to get in; cs164530 (Build): Build 164530; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference is what Development Server tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

On Rust Vending Machine, which lists and filters can you find Development Server in?

The Rust Vending Machine lists that feature Development Server are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

Which map is currently on Development Server?

A procedural map, generated by the game, is what Development Server runs.

What rules does Development Server enforce, and what settings does it run?

No gather rate is given in the name of Development Server. 8 players is the default group size, and that is the cap here. You play survival, the usual game of gathering, building and raiding. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. You will find Oxide plugins running here. The server has VAC, Valve's anti-cheat, switched on.

About the server

What location is Development Server in?

You will find no region published for Development Server. Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 70.55.100.139:28015.

How stable is Development Server, and is it currently online?

Right now Development Server is not in stock, last seen 13 days 19 hours ago. 0 of 168 hours online over the last 7 full days, or 0% uptime. Its first record on Rust Vending Machine is dated 21 September 2026.

What Rust version does Development Server run?

The setup: Development Server on Windows, Rust network protocol 2633 and build 164530. The protocol has to line up on your side to join, and Steam does the updating.

Live players

Where does Development Server sit in the rankings?

The last seven days of player hours place Development Server at #14,336, in the top 60% of all ranked servers.

What is the current player count on Development Server?

Current status for Development Server: offline, last seen 13 days 19 hours ago.

Wipe details

How often does Development Server wipe?

Too few wipes of Development Server are recorded to tell what its rhythm is. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world since 15 days 20 hours ago.

What can you expect on Development Server when wipe day comes?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe was at its largest 0 hours after the wipe.

Getting in

What steps do you take to join Development Server?

In the Rust console (F1), type client.connect 70.55.100.139:28015. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players Room for 10.
ts8
Group limit The default cap is 8 per team.
v2633
Protocol Protocol 2633: your game must match to get in.
cs164530
Build Build 164530.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.