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Modded#6,456

Rusty Town Wars

Online 66.51.99.4:6666 checked 9m ago

vanillamoddedoxide
players now0of 50 slots
7-day average0peak 3
rank#6,456top 29%
last wipe · restocked3d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
00.511.5209:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

01020304009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k3 Oct5 Oct7 Oct10 Oct12 Oct14 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 21 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 03:07 UTC3d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

How should you read the tags on Rusty Town Wars?

Here are the tags Rusty Town Wars lists, which the game's browser uses: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Room for 50; ts12 (Group limit): 12 is the team ceiling; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167781 (Build): Game build: 167781; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): No region code is set; ^v (Vanilla): No altered rates, kits or rules: this is the game Facepunch ships; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

On Rust Vending Machine, which lists and filters can you find Rusty Town Wars in?

The Rust Vending Machine lists that feature Rusty Town Wars are: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Rules & map

What map is in play on Rusty Town Wars?

The map on Rusty Town Wars is procedural, size 6,000 with seed 1337, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map. You will see the map name as: Custom Map.

Which settings and rules apply on Rusty Town Wars?

The name of Rusty Town Wars gives no gather rate. The group size is capped at 12 players. This server runs survival, gather, build, raid: the standard game. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. You will find Oxide plugins running here. The server says it is vanilla: no altered rates, kits or rules: this is the game Facepunch ships. The server has VAC, Valve's anti-cheat, switched on.

About the server

What location is Rusty Town Wars in?

There is no region listed for Rusty Town Wars. Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 66.51.99.4:6666.

How reliable is Rusty Town Wars, and is it online now?

The shelves show Rusty Town Wars in stock and online right now. By its own uptime report, the last restart was about 23 hours ago. 76 of 168 hours online over the last 7 full days, or 45% uptime. It came to Rust Vending Machine's notice on 3 October 2026.

What is the performance like on Rusty Town Wars?

Server fps over the last 48 hours averaged 30 and never dropped below 28. The entity count reached 182,202: that includes buildings, deployables and everything else. The highest memory reading was 5,542 MB. Lag, as players feel it, is low fps plus a growing entity count.

What Rust version does Rusty Town Wars run?

On Linux, Rusty Town Wars is running Rust network protocol 2634 and build 167781. To get in, your game must match the protocol; Steam keeps that updated.

Live players

What is Rusty Town Wars's rank among Rust servers?

Over the last seven days Rusty Town Wars ranks #6,456 on player hours, among the top 29% of all ranked servers.

What is the current player count on Rusty Town Wars?

Rusty Town Wars is carrying 0 players on 50 slots at the moment. The seven-day average is 0, and the busiest point reached 3. Its busiest point in the last 48 hours was 23:00 UTC, averaging 1 players.

Wipe details

On what schedule does Rusty Town Wars wipe?

There are not yet enough recorded wipes from Rusty Town Wars to reveal its rhythm. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. It has been running its current world since 3 days 5 hours ago.

How does Rusty Town Wars handle wipe day?

At their busiest, its recent wipes averaged 3 players. On the latest wipe, 21 hours after it began, the crowd peaked.

How to join

What is the way to join Rusty Town Wars?

Open Rust and press F1 for the console, then type client.connect 66.51.99.4:6666. Or use the Launch Rust button here to open the game through Steam and connect. Head to https://discord.com/invite/MmMr3VKxbu for its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^v,gmvanilla,cs167781,ts12,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp50
Max players Room for 50.
ts12
Group limit 12 is the team ceiling.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs167781
Build Game build: 167781.
ptrak
Networking Network runs on RakNet, the game's standard.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla No altered rates, kits or rules: this is the game Facepunch ships.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.