HighMiles Test server
Online 66.51.99.4:40123 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 45 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 20:56 UTC7h ago | – | – | running | 0 |
| Sat 10 Oct, 21:52 UTC3d ago | 1 | held half | 3 days | 0 |
| Sat 10 Oct, 13:05 UTC3d ago | 1 | – | 0.4 days | 1 |
| Tue 6 Oct, 00:20 UTC8d ago | 1 | held half | 4.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
How should you read the tags on HighMiles Test server?
gmvanilla (Game mode): Vanilla survival mode; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): Build 167781; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference is what HighMiles Test server tags itself with, and the server browser takes note. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
On Rust Vending Machine, which lists and filters can you find HighMiles Test server in?
These Rust Vending Machine lists include HighMiles Test server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules & map
What map is in play on HighMiles Test server?
HighMiles Test server runs a procedural map of size 3,800 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. You will see the map name as: Custom Map.
What rules does HighMiles Test server enforce, and what settings does it run?
There is no gather rate in the name HighMiles Test server. 8 players is the default group size, and that is the cap here. This server runs survival, gather, build, raid: the standard game. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.
Server details
What location is HighMiles Test server in?
You will find no region published for HighMiles Test server. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. You can reach it at 66.51.99.4:40123.
How stable is HighMiles Test server, and is it currently online?
The shelves show HighMiles Test server in stock and online right now. Its uptime figure puts the last restart at roughly 6 hours ago. Across the last 7 days, it was available for 85 of 168 hours, or 51% of the time. The first sighting of it on Rust Vending Machine was 3 October 2026.
What is the performance like on HighMiles Test server?
Over the last 48 hours the average server fps was 30, with a low of 22. At its peak it held 121,812 entities, counting buildings, deployables and all else in the world. Memory use peaked at 8,280 MB. What players call lag comes from low fps and an entity count on the rise.
What Rust version does HighMiles Test server run?
On Linux, HighMiles Test server is running Rust network protocol 2634 and build 167781. Joining needs the same protocol on your game; Steam handles the update for you.
Population
How does HighMiles Test server compare to other Rust servers in the rankings?
The last seven days of player hours place HighMiles Test server at #10,825, in the top 48% of all ranked servers.
Is HighMiles Test server busy at the moment?
Right now 10 slots in HighMiles Test server hold 0 players. The seven-day average is 0, and the busiest point reached 1. Its busiest point in the last 48 hours was 18:00 UTC, averaging 1 players.
Wipe details
On what schedule does HighMiles Test server wipe?
Because HighMiles Test server wipes irregularly, its next wipe cannot be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. 7 hours ago it made the world it is using now.
What can you expect on HighMiles Test server when wipe day comes?
An average of 1 players turned up at the peak of its recent wipes. Peak crowd on the latest wipe came 45 hours in. Half the peak was kept until the next wipe in 100% of its recent wipes.
Getting in
What is the way to join HighMiles Test server?
Open Rust and press F1 for the console, then type client.connect 66.51.99.4:40123. Or use the Launch Rust button here to open the game through Steam and connect. Head to https://highs-pve-server.paynow.store/ for its website.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
