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PvE#1,421

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing

Online NA 66.51.99.119:28015 checked 13m ago

monthly wipes moddedoxidepve
players now3of 100 slots
7-day average5peak 14
rank#1,421top 6% · #225 in NA
last wipe · restocked13d agomonthly schedule
next wipe · restock21d 15hThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0510152004:0013:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

02040608004:0013:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k1 Oct4 Oct7 Oct9 Oct12 Oct15 Oct

Top 6% of all ranked servers, top 12% in NA. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 21d 15h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

Can you explain the tags on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): Room for 100; ts30 (Group limit): Teams cap at 30; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, tied to the Facepunch force wipe; ^r (Roleplay): Roleplay is the format here; ^p (PvE): The world supplies the danger, not other players; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game; NA (North America): In the server browser it sits under North America is what [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Who is behind [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

With 3 other servers we track using the same relicpve.com hostname, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is most likely run by one operator.

On Rust Vending Machine, which lists and filters can you find [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing in?

The Rust Vending Machine lists that feature [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing are: Modded Rust servers, PvE Rust servers in stock, Roleplay Rust servers, Rust zombie servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Map and rules

What map is in play on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs a procedural map of size 4,500 with seed 92507869, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map.

Which settings and rules apply on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

The name of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing gives no gather rate. The group size is capped at 30 players. roleplay is the game mode, jobs, towns and rules for roleplay. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. The server has VAC, Valve's anti-cheat, switched on.

About the server

What location is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing in?

With its NA tag, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing lists in North America. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. You can reach it at 66.51.99.119:28015.

How stable is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, and is it currently online?

The shelves show [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing in stock and online right now. By its own uptime report, the last restart was about 2 days 14 hours ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. Its first record on Rust Vending Machine is dated 1 October 2026.

How well does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing perform?

Server fps over the last 48 hours averaged 60 and never dropped below 59. At its peak it held 131,157 entities, counting buildings, deployables and all else in the world. At most it drew 5,949 MB of memory. What players call lag comes from low fps and an entity count on the rise.

What version does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing use?

The setup: [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing on Linux, Rust network protocol 2634 and build 167584. To get in, your game must match the protocol; Steam keeps that updated.

Population

How does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing compare to other Rust servers in the rankings?

The last seven days of player hours place [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing at #1,421, in the top 6% of all ranked servers and #225 in North America.

What is the current player count on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

You will find 3 players filling 100 slots in [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing as things stand. The seven-day average is 5, and the busiest point reached 14. The last 48 hours peaked at 19:00 UTC, when it averaged 10 players.

Wipe details

How often does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing wipe?

That next wipe for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is only an estimate, drawn from the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, its next wipe, and every Rust server wipes then. 13 days 8 hours ago it made the world it is using now. Its tags state a wipe each month.

Join the server

What is the way to join [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

In the Rust console (F1), type client.connect 66.51.99.119:28015. You can also press Launch Rust on this page, which opens Steam and connects. The web address is https://relicpve.com.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,^r,NA,^p,gmrust,cs167584,ts30,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players Room for 100.
ts30
Group limit Teams cap at 30.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs167584
Build Game build: 167584.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, tied to the Facepunch force wipe.

Gameplay

^r
Roleplay Roleplay is the format here.
^p
PvE The world supplies the danger, not other players.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded is its category, with plugins or settings changing the game.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.