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Modded#6,681

RARustTesting

Online 66.51.99.118:34118 checked 14m ago

vanillamoddedcarbon
players now0of 10 slots
7-day average0peak 1
rank#6,681top 30%
last wipe · restocked14d agono schedule published
next wipe · restock–no rhythm it keeps

Players

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 30 SepMon 28 SepSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 14:21 UTC14d ago 1 – running 0
Mon 28 Sep, 15:32 UTC16d ago 1 – 2 days 0
Sun 27 Sep, 22:52 UTC16d ago 1 – 0.7 days 0
Fri 25 Sep, 15:17 UTC19d ago 1 held half 2.3 days 0
Thu 24 Sep, 13:02 UTC20d ago 1 – 1.1 days 0
Thu 24 Sep, 00:56 UTC20d ago 1 – 0.5 days 1
Mon 21 Sep, 18:38 UTC23d ago 1 halved by day 1 2.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

What is the meaning of the tags on RARustTesting?

The server browser reads these tags that RARustTesting publishes: gmvanilla (Game mode): Vanilla survival mode; mp10 (Max players): Room for 10; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): The region code is left blank; ^v (Vanilla): Untouched rates, kits and rules: the game exactly as Facepunch ships it; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Carbon is the plugin framework in use; oxidation (Custom tag): The owner or a plugin added this one; it isn't standard Rust. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Where does RARustTesting appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include RARustTesting: Modded Rust servers. It shows under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Rules & map

What rules does RARustTesting enforce, and what settings does it run?

There is no gather rate in the name RARustTesting. 8 players is the default group size, and that is the cap here. survival is the game mode, gather, build, raid: the standard game. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. You will find Carbon plugins running here. It is vanilla by its own description: untouched rates, kits and rules: the game exactly as Facepunch ships it. The server has VAC, Valve's anti-cheat, switched on.

Server details

What location is RARustTesting in?

No region is published by RARustTesting. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 66.51.99.118:34118.

How reliable is RARustTesting, and is it online now?

The shelves show RARustTesting in stock and online right now. 168 of 168 hours online over the last 7 full days, or 100% uptime. The first sighting of it on Rust Vending Machine was 13 September 2026.

Which Rust build is RARustTesting running?

The setup: RARustTesting on Linux, Rust network protocol 2634 and build 167781. To get in, your game must match the protocol; Steam keeps that updated.

Live players

How does RARustTesting compare to other Rust servers in the rankings?

Over the last seven days RARustTesting ranks #6,681 on player hours, among the top 30% of all ranked servers.

How many players are on RARustTesting right now?

RARustTesting is carrying 0 players on 10 slots at the moment. The seven-day average is 0, and the busiest point reached 1. Its busiest point in the last 48 hours was 23:00 UTC, averaging 1 players.

Wipe schedule

On what schedule does RARustTesting wipe?

No next wipe can be predicted for RARustTesting, which wipes at irregular times. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world since 14 days 6 hours ago.

What can you expect on RARustTesting when wipe day comes?

The average busiest point of its recent wipes was 1 players. Peak crowd on the latest wipe came 1 hours in. Half the peak was kept until the next wipe in 100% of its recent wipes.

Join the server

What steps do you take to join RARustTesting?

Press F1 in Rust to bring up the console and enter client.connect 66.51.99.118:34118. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167781,ts8,oxidation

Game

gmvanilla
Game mode Vanilla survival mode.
mp10
Max players Room for 10.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs167781
Build Build 167781.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code The region code is left blank.

Difficulty

^v
Vanilla Untouched rates, kits and rules: the game exactly as Facepunch ships it.

Mods and access

^z
Modded Modded is its category, with plugins or settings changing the game.
^y
Carbon Carbon is the plugin framework in use.

Other

oxidation
Custom tag The owner or a plugin added this one; it isn't standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.