Joe's Private Playland
Offline NA 66.51.98.70:28000 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers, top 64% in NA, and #421 of the quad servers (top 52%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 0h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
How should you read the tags on Joe's Private Playland?
Here are the tags Joe's Private Playland lists, which the game's browser uses: gmsoftcore (Game mode): Softcore rules, which are gentler; mp50 (Max players): Room for 50; ts4 (Group limit): Teams cap at 4; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167398 (Build): Build 167398; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): No region code is set; ^m (Monthly): A monthly wipe, matching Facepunch's force wipe; ^s (Softcore): A gentler mode from Facepunch: part of your inventory survives death; ^r (Roleplay): This one is roleplay; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game; NA (North America): In the server browser it sits under North America. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
On Rust Vending Machine, which lists and filters can you find Joe's Private Playland in?
These Rust Vending Machine lists include Joe's Private Playland: Modded Rust servers, Roleplay Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last week.
Settings and rules
Which map is currently on Joe's Private Playland?
A procedural map, size 5,000 with seed 1, generated by the game, is what Joe's Private Playland runs. From this page you can look at it on RustMaps: the same size and seed give the same map.
Which settings and rules apply on Joe's Private Playland?
No gather rate is given in the name of Joe's Private Playland. You can have 4 players at most in a quad group. This server runs softcore, Facepunch's softer mode: part of your loot stays with you. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Oxide. VAC is on.
Server info
What is the location of Joe's Private Playland?
The NA tag places Joe's Private Playland in North America. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 66.51.98.70:28000.
How stable is Joe's Private Playland, and is it currently online?
Right now Joe's Private Playland is not in stock, last seen 27 hours ago. The uptime counter points to a restart about 42 hours ago. 40 of 48 hours online over the last 2 full days, or 83% uptime. Its first record on Rust Vending Machine is dated 11 October 2026.
What is the performance like on Joe's Private Playland?
Server fps over the last 48 hours averaged 60 and never dropped below 58. Up to 143,804 entities were in play, buildings, deployables and the rest of the world combined. Memory use peaked at 4,289 MB. The feel of lag traces back to fps dropping and entities piling up.
What Rust version does Joe's Private Playland run?
On Linux, Joe's Private Playland is running Rust network protocol 2634 and build 167398. Joining needs the same protocol on your game; Steam handles the update for you.
Live players
How does Joe's Private Playland compare to other Rust servers in the rankings?
For player hours over the last seven days, Joe's Private Playland is #7,737 across all ranked servers, in the top 35%, and #1,175 in North America. In the quad category, it holds #421.
How many players are on Joe's Private Playland right now?
Current status for Joe's Private Playland: offline, last seen 27 hours ago. The seven-day average stands at 0 players, peaking at 2.
Wipe info
How often does Joe's Private Playland wipe?
That next wipe for Joe's Private Playland is only an estimate, drawn from the force wipe. Every Rust server wipes at the force wipe, which is its next wipe on Thursday 5 November at 19:00 UTC. It has been running its current world since 3 days 15 hours ago. Its tags state a wipe each month.
Join the server
What steps do you take to join Joe's Private Playland?
Open Rust and press F1 for the console, then type client.connect 66.51.98.70:28000. Or use the Launch Rust button here to open the game through Steam and connect.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^m,^s,^r,NA,gmsoftcore,cs167398,ts4,^o^z
Game
gmsoftcore
mp50
ts4
v2634
cs167398
ptrak
$r?
Wipe schedule
^m
Difficulty
^s
Gameplay
^r
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
