Skip to the shelves
Rust Vending Machine 74,270playing
Modded#15,901

SCAVENGERSHAVEN.NET (TEST SERVER)

Online NA 66.51.96.65:28010 checked 8m ago

trio weekly wipes moddedoxide
players now0of 50 slots
7-day average0peak –
rank#15,901top 72% · #1542 in NA
last wipe · restocked1d agoweekly schedule
next wipe · restock5d 21hTue 20 Oct, 17:30 UTC

Players

AveragePeakWipe
0123417:0022:0003:0008:0013:0018:00Wiped Tue 13 Oct, 17:30 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
0246817:0022:0003:0008:0013:0018:00Wiped Tue 13 Oct, 17:30 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct

Top 72% of all ranked servers, top 83% in NA, and #513 of the trio servers (top 84%). Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Tuesday 20 October, 17:30 UTC, in 5d 21h. Weekly: 7 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

How should you read the tags on SCAVENGERSHAVEN.NET (TEST SERVER)?

gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 player slots; ts3 (Group limit): Teams cap at 3; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): Game build: 167781; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): The region code is left blank; ^w (Weekly): Wipes arrive every week; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference; NA (North America): In the server browser it sits under North America is what SCAVENGERSHAVEN.NET (TEST SERVER) tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.

On Rust Vending Machine, which lists and filters can you find SCAVENGERSHAVEN.NET (TEST SERVER) in?

These Rust Vending Machine lists include SCAVENGERSHAVEN.NET (TEST SERVER): Modded Rust servers, Trio Rust servers and North America Rust servers. It shows under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last 3 days.

Map and rules

What map is in play on SCAVENGERSHAVEN.NET (TEST SERVER)?

The map on SCAVENGERSHAVEN.NET (TEST SERVER) is procedural, size 4,000 with seed 1337, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map. The map goes by: SCAV.GG.

Which settings and rules apply on SCAVENGERSHAVEN.NET (TEST SERVER)?

No gather rate is given in the name of SCAVENGERSHAVEN.NET (TEST SERVER). trio groups are capped at 3 players. You play survival, the usual game of gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. VAC, Valve's anti-cheat, is enabled.

Server details

Where can you find SCAVENGERSHAVEN.NET (TEST SERVER)?

With its NA tag, SCAVENGERSHAVEN.NET (TEST SERVER) lists in North America. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. The endpoint is 66.51.96.65:28010.

How reliable is SCAVENGERSHAVEN.NET (TEST SERVER), and is it online now?

Open for trade right now: SCAVENGERSHAVEN.NET (TEST SERVER) is online. By its own uptime report, the last restart was about 8 hours ago. Its first record on Rust Vending Machine is dated 13 October 2026.

What is the performance like on SCAVENGERSHAVEN.NET (TEST SERVER)?

Over the last 48 hours the average server fps was 5, with a low of 5. The entity count reached 151,067: that includes buildings, deployables and everything else. The highest memory reading was 3,486 MB. What players call lag comes from low fps and an entity count on the rise.

What version does SCAVENGERSHAVEN.NET (TEST SERVER) use?

Rust network protocol 2634 and build 167781 on Linux is what powers SCAVENGERSHAVEN.NET (TEST SERVER). The protocol has to line up on your side to join, and Steam does the updating.

Live players

What is SCAVENGERSHAVEN.NET (TEST SERVER)'s rank among Rust servers?

The last seven days of player hours place SCAVENGERSHAVEN.NET (TEST SERVER) at #15,901, in the top 72% of all ranked servers and #1,542 in North America. In the trio category, it holds #513.

Is SCAVENGERSHAVEN.NET (TEST SERVER) busy at the moment?

You will find 0 players filling 50 slots in SCAVENGERSHAVEN.NET (TEST SERVER) as things stand. Over the last seven days you would have seen 0 players on average.

Wipe details

How often does SCAVENGERSHAVEN.NET (TEST SERVER) wipe?

It is an estimate from weekly: 7 days after its last wipe that gives SCAVENGERSHAVEN.NET (TEST SERVER)'s next wipe. Due on Tuesday 20 October at 17:30 UTC: its next wipe. It has been running its current world since 26 hours ago. The tags list a wipe every week.

Getting in

What steps do you take to join SCAVENGERSHAVEN.NET (TEST SERVER)?

In the Rust console (F1), type client.connect 66.51.96.65:28010. You can also press Launch Rust on this page, which opens Steam and connects. Head to https://www.scavengershaven.net/ for its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^w,NA,gmrust,cs167781,ts3,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players 50 player slots.
ts3
Group limit Teams cap at 3.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167781
Build Game build: 167781.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly Wipes arrive every week.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded It sits in Modded: plugins or settings make the difference.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.