SCAVENGERSHAVEN.NET (TEST SERVER)
Online NA 66.51.96.65:28010 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 83% in NA, and #513 of the trio servers (top 84%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 20 October, 17:30 UTC, in 5d 21h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
How should you read the tags on SCAVENGERSHAVEN.NET (TEST SERVER)?
gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 player slots; ts3 (Group limit): Teams cap at 3; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): Game build: 167781; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): The region code is left blank; ^w (Weekly): Wipes arrive every week; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference; NA (North America): In the server browser it sits under North America is what SCAVENGERSHAVEN.NET (TEST SERVER) tags itself with, and the server browser takes note. Tags also carry its current players, its queue and when the world was made, all up top on this page.
On Rust Vending Machine, which lists and filters can you find SCAVENGERSHAVEN.NET (TEST SERVER) in?
These Rust Vending Machine lists include SCAVENGERSHAVEN.NET (TEST SERVER): Modded Rust servers, Trio Rust servers and North America Rust servers. It shows under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Map and rules
What map is in play on SCAVENGERSHAVEN.NET (TEST SERVER)?
The map on SCAVENGERSHAVEN.NET (TEST SERVER) is procedural, size 4,000 with seed 1337, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map. The map goes by: SCAV.GG.
Which settings and rules apply on SCAVENGERSHAVEN.NET (TEST SERVER)?
No gather rate is given in the name of SCAVENGERSHAVEN.NET (TEST SERVER). trio groups are capped at 3 players. You play survival, the usual game of gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. VAC, Valve's anti-cheat, is enabled.
Server details
Where can you find SCAVENGERSHAVEN.NET (TEST SERVER)?
With its NA tag, SCAVENGERSHAVEN.NET (TEST SERVER) lists in North America. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. The endpoint is 66.51.96.65:28010.
How reliable is SCAVENGERSHAVEN.NET (TEST SERVER), and is it online now?
Open for trade right now: SCAVENGERSHAVEN.NET (TEST SERVER) is online. By its own uptime report, the last restart was about 8 hours ago. Its first record on Rust Vending Machine is dated 13 October 2026.
What is the performance like on SCAVENGERSHAVEN.NET (TEST SERVER)?
Over the last 48 hours the average server fps was 5, with a low of 5. The entity count reached 151,067: that includes buildings, deployables and everything else. The highest memory reading was 3,486 MB. What players call lag comes from low fps and an entity count on the rise.
What version does SCAVENGERSHAVEN.NET (TEST SERVER) use?
Rust network protocol 2634 and build 167781 on Linux is what powers SCAVENGERSHAVEN.NET (TEST SERVER). The protocol has to line up on your side to join, and Steam does the updating.
Live players
What is SCAVENGERSHAVEN.NET (TEST SERVER)'s rank among Rust servers?
The last seven days of player hours place SCAVENGERSHAVEN.NET (TEST SERVER) at #15,901, in the top 72% of all ranked servers and #1,542 in North America. In the trio category, it holds #513.
Is SCAVENGERSHAVEN.NET (TEST SERVER) busy at the moment?
You will find 0 players filling 50 slots in SCAVENGERSHAVEN.NET (TEST SERVER) as things stand. Over the last seven days you would have seen 0 players on average.
Wipe details
How often does SCAVENGERSHAVEN.NET (TEST SERVER) wipe?
It is an estimate from weekly: 7 days after its last wipe that gives SCAVENGERSHAVEN.NET (TEST SERVER)'s next wipe. Due on Tuesday 20 October at 17:30 UTC: its next wipe. It has been running its current world since 26 hours ago. The tags list a wipe every week.
Getting in
What steps do you take to join SCAVENGERSHAVEN.NET (TEST SERVER)?
In the Rust console (F1), type client.connect 66.51.96.65:28010. You can also press Launch Rust on this page, which opens Steam and connects. Head to https://www.scavengershaven.net/ for its website.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^w,NA,gmrust,cs167781,ts3,^o^z
Game
gmrust
mp50
ts3
v2634
cs167781
ptrak
$r?
Wipe schedule
^w
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
