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Modded#1,654

NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets

Online 64.40.8.73:28010 checked 11m ago

moddedoxide
players now3of 200 slots
7-day average4peak 19
rank#1,654top 7%
no wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
next wipe · restock–resets, no wipes

Players

AveragePeak
0510152019:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

02040608019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 09:33 UTC8h ago – – – 1
Tue 13 Oct, 09:33 UTC1d ago – – – 0
Mon 12 Oct, 09:33 UTC2d ago – – – 3
Sun 11 Oct, 09:33 UTC3d ago – – – 1
Sat 10 Oct, 09:33 UTC4d ago – – – 8
Fri 9 Oct, 09:33 UTC5d ago – – – 1
Thu 8 Oct, 09:33 UTC6d ago – – – 2
Wed 7 Oct, 09:33 UTC7d ago – – – 6
Tue 6 Oct, 09:33 UTC8d ago – – – 1
Mon 5 Oct, 09:33 UTC9d ago – – – 0
Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

Can you explain the tags on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

gmrust (Game mode): Survival as standard Rust plays; mp200 (Max players): Room for 200; ts10 (Group limit): 10 is the team ceiling; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^e (Minigames): Minigames here: arenas, Bedwars, parkour and the rest; ^d (Combat training): Train your aim and PvP with loot provided; ^i (Battlefield): High rates and kits make for quick PvP; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference is what NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets tags itself with, and the server browser takes note. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

Who is behind NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

The perfect-rust.com hostname NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets uses is also published by 3 other servers we track, pointing to a single operator.

Where does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets are: Modded Rust servers, Rust aim training servers, Rust battlefield servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Map and rules

Which map is currently on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

The map on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets is procedural, size 3,500 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. You will see the map name as: PAT Map FPS+.

What rules does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets enforce, and what settings does it run?

No gather rate is given in the name of NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets. The group size is capped at 10 players. minigames & battle royale is the game mode, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.

Server info

What is the location of NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

Without a region tag, NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets's name still points to North America. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 64.40.8.73:28010.

How stable is NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, and is it currently online?

The shelves show NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets in stock and online right now. By its own uptime report, the last restart was about 6 hours ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. Its first record on Rust Vending Machine is dated 13 September 2026.

What is the performance like on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

Over the last 48 hours the average server fps was 59, with a low of 59. The entity count reached 1,639: that includes buildings, deployables and everything else. At most it drew 1,284 MB of memory. Lag, as players feel it, is low fps plus a growing entity count.

What version does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets use?

Rust network protocol 2634 and build 166494 on Windows is what powers NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets. To get in, your game must match the protocol; Steam keeps that updated.

Player count

Where does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets sit in the rankings?

Over the last seven days NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets ranks #1,654 on player hours, among the top 7% of all ranked servers.

What is the current player count on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets is carrying 3 players on 200 slots at the moment. The seven-day average stands at 4 players, peaking at 19. The last 48 hours peaked at 00:00 UTC, when it averaged 9 players.

Wipe schedule

On what schedule does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets wipe?

Every few hours NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets spins up a new world, so it has no wipe schedule, and those resets do not count as wipes.

Join the server

What is the way to join NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

Press F1 in Rust to bring up the console and enter client.connect 64.40.8.73:28010. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you. You can find its website at https://www.perfect-rust.com/.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^e,^d,^i,gmrust,cs166494,ts10,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp200
Max players Room for 200.
ts10
Group limit 10 is the team ceiling.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs166494
Build Game build: 166494.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code Region code not set.

Gameplay

^e
Minigames Minigames here: arenas, Bedwars, parkour and the rest.
^d
Combat training Train your aim and PvP with loot provided.
^i
Battlefield High rates and kits make for quick PvP.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.