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Modded#7,509

Lost In Rust Test Server

Online 64.40.8.191:29015 checked 8m ago

moddedoxide
players now1of ? slots
7-day average0peak 2
rank#7,509top 34%
last wipe · restocked1d agono schedule published
next wipe · restock–no rhythm it keeps

Players

AveragePeakWipe
00.511.5212:0021:0006:0016:0001:0010:00Wiped Tue 13 Oct, 02:07 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304012:0021:0006:0016:0001:0010:00Wiped Tue 13 Oct, 02:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.6 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Mon 5 OctSun 4 OctSat 3 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 02:07 UTC1d ago – – running 0
Mon 5 Oct, 23:57 UTC8d ago 1 halved by day 1 7.1 days 0
Sun 4 Oct, 15:37 UTC9d ago 2 – 1.3 days 1
Sat 3 Oct, 23:05 UTC10d ago 2 – 0.7 days 0
Sat 3 Oct, 02:31 UTC11d ago 2 – 0.9 days 1
Wed 30 Sep, 22:51 UTC13d ago 0 – 2.2 days 0
Tue 29 Sep, 00:22 UTC15d ago 1 – 1.9 days 0
Mon 28 Sep, 02:10 UTC16d ago 1 – 0.9 days 0
Tue 22 Sep, 02:25 UTC22d ago 3 halved by day 1 6 days 1
Tue 15 Sep, 10:14 UTC29d ago 0 – 6.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

How should you read the tags on Lost In Rust Test Server?

The server browser reads these tags that Lost In Rust Test Server publishes: gmrust (Game mode): The standard survival game mode; mp0 (Max players): Room for 0; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167584 (Build): Build 167584; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

On Rust Vending Machine, which lists and filters can you find Lost In Rust Test Server in?

These Rust Vending Machine lists include Lost In Rust Test Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Rules & map

What map is in play on Lost In Rust Test Server?

The map on Lost In Rust Test Server is procedural, size 4,150 with seed 1337, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map. You will see the map name as: Custom Map.

Which settings and rules apply on Lost In Rust Test Server?

The name of Lost In Rust Test Server gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.

About the server

What location is Lost In Rust Test Server in?

No region is published by Lost In Rust Test Server. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 64.40.8.191:29015.

How reliable is Lost In Rust Test Server, and is it online now?

The shelves show Lost In Rust Test Server in stock and online right now. Its uptime figure puts the last restart at roughly 30 hours ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. It came to Rust Vending Machine's notice on 13 September 2026.

How well does Lost In Rust Test Server perform?

The 48-hour average for server fps is 30, and the floor was 16. Up to 95,692 entities were in play, buildings, deployables and the rest of the world combined. At most it drew 5,719 MB of memory. The feel of lag traces back to fps dropping and entities piling up.

What Rust version does Lost In Rust Test Server run?

Rust network protocol 2634 and build 167584 on Linux is what powers Lost In Rust Test Server. To get in, your game must match the protocol; Steam keeps that updated.

Population

What is Lost In Rust Test Server's rank among Rust servers?

The last seven days of player hours place Lost In Rust Test Server at #7,509, in the top 34% of all ranked servers.

How many players are on Lost In Rust Test Server right now?

You will find 1 players in Lost In Rust Test Server right now. It peaked at 2 this week, and the average was 0. The last 48 hours peaked at 02:00 UTC, when it averaged 1 players.

Wipe schedule

When does Lost In Rust Test Server wipe?

Because Lost In Rust Test Server wipes irregularly, its next wipe cannot be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. 33 hours ago it made the world it is using now.

How does Lost In Rust Test Server handle wipe day?

At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe was at its largest 1 hours after the wipe. Until the next wipe, in 0% of recent wipes, the crowd remained above half that peak. The crowd fell under half by day 1 in the wipes that did not hold.

Join the server

What is the way to join Lost In Rust Test Server?

In the Rust console (F1), type client.connect 64.40.8.191:29015. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode The standard survival game mode.
mp0
Max players Room for 0.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs167584
Build Build 167584.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.