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Modded#2,835

CYBERSHOKE | #2 Vanilla (x2)

Online EU 62.122.215.125:28020 checked 7m ago

2x weekly wipes vanillamoddedoxide
players now0of 200 slots
7-day average1peak 7
rank#2,835top 13% · #1059 in EU
last wipe · restocked5d agoweekly schedule
next wipe · restock1d 14hFri 16 Oct, 14:58 UTC

Players

AveragePeak
0246801:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

010020030040001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 13% of all ranked servers, top 37% in EU. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Friday 16 October, 14:58 UTC, in 1d 14h. Every Friday at 14:58 UTC · medium confidence

7 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
9wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 3

Coming wipes

  1. 1d 14hFri 16 Oct, 14:58 UTC
  2. 8d 14hFri 23 Oct, 14:58 UTC
  3. 15d 14hFri 30 Oct, 14:58 UTC
  4. 21d 18hThu 5 Nov, 19:00 UTCFW
  5. 22d 14hFri 6 Nov, 14:58 UTC
  6. 29d 14hFri 13 Nov, 14:58 UTC
  7. 36d 14hFri 20 Nov, 14:58 UTC
  8. 43d 14hFri 27 Nov, 14:58 UTC

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctFri 25 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 14:58 UTC5d ago 7 – running 0
Fri 2 Oct, 14:59 UTC12d ago 11 halved by day 3 7 days 0
Fri 25 Sep, 14:59 UTC19d ago 8 halved by day 5 7 days 1
Fri 18 Sep, 14:59 UTC26d ago 9 halved by day 2 7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

What is the meaning of the tags on CYBERSHOKE | #2 Vanilla (x2)?

The server browser reads these tags that CYBERSHOKE | #2 Vanilla (x2) publishes: gmrust (Game mode): Survival as standard Rust plays; mp200 (Max players): Room for 200; ts24 (Group limit): Teams cap at 24; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs166494 (Build): Build 166494; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^w (Weekly): Wipes arrive every week; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules untouched; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference; EU (Europe): The server browser lists it under Europe. Tags also carry its current players, its queue and when the world was made, all up top on this page.

Where does CYBERSHOKE | #2 Vanilla (x2) appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include CYBERSHOKE | #2 Vanilla (x2): 2x Rust servers, EU Rust servers in stock and Modded Rust servers. It shows under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Rules & map

What map is in play on CYBERSHOKE | #2 Vanilla (x2)?

CYBERSHOKE | #2 Vanilla (x2) runs a procedural map of size 3,500 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The map goes by: Custom Map.

What rules does CYBERSHOKE | #2 Vanilla (x2) enforce, and what settings does it run?

CYBERSHOKE | #2 Vanilla (x2) is named for its 2x gather rate. The player cap for a group is 24. This server runs survival, gather, build, raid: the standard game. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. Oxide plugins are running on it. It is vanilla by its own description: rust as Facepunch ships it: rates, kits and rules untouched. VAC is on.

About the server

What is the location of CYBERSHOKE | #2 Vanilla (x2)?

The EU tag places CYBERSHOKE | #2 Vanilla (x2) in Europe. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 62.122.215.125:28020.

How reliable is CYBERSHOKE | #2 Vanilla (x2), and is it online now?

You can grab CYBERSHOKE | #2 Vanilla (x2): it is online as we speak. Its uptime figure puts the last restart at roughly 20 hours ago. 144 of 168 hours online over the last 7 full days, or 86% uptime. The first sighting of it on Rust Vending Machine was 13 September 2026.

Is CYBERSHOKE | #2 Vanilla (x2) lag-free?

Over the last 48 hours the average server fps was 192, with a low of 123. Up to 80,489 entities were in play, buildings, deployables and the rest of the world combined. Memory use peaked at 3,112 MB. Lag, as players feel it, is low fps plus a growing entity count.

What version does CYBERSHOKE | #2 Vanilla (x2) use?

On Windows, CYBERSHOKE | #2 Vanilla (x2) is running Rust network protocol 2634 and build 166494. To get in, your game must match the protocol; Steam keeps that updated.

Population

How does CYBERSHOKE | #2 Vanilla (x2) compare to other Rust servers in the rankings?

For player hours over the last seven days, CYBERSHOKE | #2 Vanilla (x2) is #2,835 across all ranked servers, in the top 13%, and #1,059 in Europe.

Is CYBERSHOKE | #2 Vanilla (x2) busy at the moment?

Right now 200 slots in CYBERSHOKE | #2 Vanilla (x2) hold 0 players. It peaked at 7 this week, and the average was 1. The last 48 hours peaked at 18:00 UTC, when it averaged 6 players.

Wipe info

When does CYBERSHOKE | #2 Vanilla (x2) wipe?

The wipe rhythm at CYBERSHOKE | #2 Vanilla (x2) is every Friday at 14:58 UTC. Friday 16 October at 14:58 UTC is when its next wipe falls due. 5 days 9 hours ago it made the world it is using now. A weekly wipe schedule is published in its tags.

What can you expect on CYBERSHOKE | #2 Vanilla (x2) when wipe day comes?

An average of 9 players turned up at the peak of its recent wipes. On the latest wipe, 1 hours after it began, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes where it did not, the crowd dropped below half by day 3.

Join the server

What steps do you take to join CYBERSHOKE | #2 Vanilla (x2)?

Open Rust and press F1 for the console, then type client.connect 62.122.215.125:28020. Or use the Launch Rust button here to open the game through Steam and connect. Head to https://cybershoke.net/rust for its website.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^w,^v,EU,gmrust,cs166494,ts24,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp200
Max players Room for 200.
ts24
Group limit Teams cap at 24.
v2634
Protocol To join, your game version must line up with protocol 2634.
cs166494
Build Build 166494.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code Region code not set.

Wipe schedule

^w
Weekly Wipes arrive every week.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules untouched.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded It sits in Modded: plugins or settings make the difference.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.