Rust Zombie Raids Test Server
Online 58.169.156.96:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 02:42 UTC5h ago | – | – | running | 0 |
| Sun 11 Oct, 11:32 UTC2d ago | 2 | held half | 2.6 days | 0 |
| Sun 11 Oct, 01:25 UTC3d ago | 2 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
How should you read the tags on Rust Zombie Raids Test Server?
gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): Room for 2; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167398 (Build): It runs on build 167398; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays is what Rust Zombie Raids Test Server tags itself with, and the server browser takes note. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
Where does Rust Zombie Raids Test Server appear in the lists and filters on Rust Vending Machine?
The Rust Vending Machine lists that feature Rust Zombie Raids Test Server are: Modded Rust servers and Rust zombie servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Map and rules
Which map is currently on Rust Zombie Raids Test Server?
The map on Rust Zombie Raids Test Server is procedural, size 4,000 with seed 1667892361, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map.
What rules does Rust Zombie Raids Test Server enforce, and what settings does it run?
No gather rate is given in the name of Rust Zombie Raids Test Server. Groups can reach 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Oxide. VAC, Valve's anti-cheat, is enabled.
Server info
What location is Rust Zombie Raids Test Server in?
You will find no region published for Rust Zombie Raids Test Server. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. Find it at this address: 58.169.156.96:28015.
How stable is Rust Zombie Raids Test Server, and is it currently online?
The shelves show Rust Zombie Raids Test Server in stock and online right now. The uptime counter points to a restart about 50 minutes ago. 28 of 48 hours online over the last 2 full days, or 58% uptime. The first sighting of it on Rust Vending Machine was 11 October 2026.
How well does Rust Zombie Raids Test Server perform?
The 48-hour average for server fps is 120, and the floor was 76. At its peak it held 106,016 entities, counting buildings, deployables and all else in the world. At most it drew 2,349 MB of memory. The feel of lag traces back to fps dropping and entities piling up.
What Rust version does Rust Zombie Raids Test Server run?
Rust network protocol 2634 and build 167398 on Windows is what powers Rust Zombie Raids Test Server. The protocol has to line up on your side to join, and Steam does the updating.
Live players
How does Rust Zombie Raids Test Server compare to other Rust servers in the rankings?
Over the last seven days Rust Zombie Raids Test Server ranks #5,644 on player hours, among the top 25% of all ranked servers.
What is the current player count on Rust Zombie Raids Test Server?
Rust Zombie Raids Test Server is carrying 0 players on 2 slots at the moment. It peaked at 2 this week, and the average was 1. The last 48 hours peaked at 02:00 UTC, when it averaged 2 players.
Wipe schedule
On what schedule does Rust Zombie Raids Test Server wipe?
Because Rust Zombie Raids Test Server wipes irregularly, its next wipe cannot be predicted. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. It has been running its current world since 5 hours ago.
How does Rust Zombie Raids Test Server handle wipe day?
An average of 2 players turned up at the peak of its recent wipes. On the latest wipe, 22 hours after it began, the crowd peaked. Half the peak was kept until the next wipe in 100% of its recent wipes.
How to join
What is the way to join Rust Zombie Raids Test Server?
Open Rust and press F1 for the console, then type client.connect 58.169.156.96:28015. Or use the Launch Rust button here to open the game through Steam and connect.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.