Skip to the shelves
Rust Vending Machine 59,758playing
Modded#4,749

4Netplayers Rust Server

Online 54.37.245.171:22000 checked 7m ago

moddedoxide
players now0of 10 slots
7-day average0peak 3
rank#4,749top 21%
last wipe · restocked13d agono schedule published
next wipe · restock21d 21hThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.511.5222:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

01020304022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 21d 21h. The force wipe · high confidence

3wipe-day peakplayers, last three wipes

Coming wipes

  1. 21d 21hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:43 UTC FW13d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

How should you read the tags on 4Netplayers Rust Server?

gmvanilla (Game mode): Vanilla survival mode; mp10 (Max players): Room for 10; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs167781 (Build): Game build: 167781; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game is what 4Netplayers Rust Server tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Where does 4Netplayers Rust Server appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include 4Netplayers Rust Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules & map

Which map is currently on 4Netplayers Rust Server?

4Netplayers Rust Server runs a procedural map of size 4,000 with seed 1234567890, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map.

What rules does 4Netplayers Rust Server enforce, and what settings does it run?

No gather rate is given in the name of 4Netplayers Rust Server. Groups can reach 8 players, which is the default. You play survival, the usual game of gathering, building and raiding. You can fight and raid other players. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Oxide. The server has VAC, Valve's anti-cheat, switched on.

About the server

What location is 4Netplayers Rust Server in?

No region is published by 4Netplayers Rust Server. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 54.37.245.171:22000.

How stable is 4Netplayers Rust Server, and is it currently online?

You can grab 4Netplayers Rust Server: it is online as we speak. The uptime counter points to a restart about 13 hours ago. 168 of 168 hours online over the last 7 full days, or 100% uptime. It came to Rust Vending Machine's notice on 13 September 2026.

What is the performance like on 4Netplayers Rust Server?

Over the last 48 hours the average server fps was 30, with a low of 29. At its peak it held 90,513 entities, counting buildings, deployables and all else in the world. Memory use peaked at 2,601 MB. What players call lag comes from low fps and an entity count on the rise.

Which Rust build is 4Netplayers Rust Server running?

Rust network protocol 2634 and build 167781 on Linux is what powers 4Netplayers Rust Server. Joining needs the same protocol on your game; Steam handles the update for you.

Live players

What is 4Netplayers Rust Server's rank among Rust servers?

Over the last seven days 4Netplayers Rust Server ranks #4,749 on player hours, among the top 21% of all ranked servers.

What is the current player count on 4Netplayers Rust Server?

You will find 0 players filling 10 slots in 4Netplayers Rust Server as things stand. It peaked at 3 this week, and the average was 0. The last 48 hours peaked at 18:00 UTC, when it averaged 2 players.

Wipe info

How often does 4Netplayers Rust Server wipe?

Once a month, 4Netplayers Rust Server wipes with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, its next wipe, and every Rust server wipes then. It has been running its current world since 13 days 2 hours ago.

How does 4Netplayers Rust Server handle wipe day?

An average of 3 players turned up at the peak of its recent wipes. Peak crowd on the latest wipe came 24 hours in.

Getting in

What is the way to join 4Netplayers Rust Server?

Press F1 in Rust to bring up the console and enter client.connect 54.37.245.171:22000. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival mode.
mp10
Max players Room for 10.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs167781
Build Game build: 167781.
ptrak
Networking Network runs on RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.