A Shockbyte Rust Server
Online 51.79.218.241:28495 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 08:05 UTC18h ago | – | – | running | 0 |
| Sat 3 Oct, 10:32 UTC11d ago | 1 | halved by day 1 | 10.9 days | 0 |
| Thu 24 Sep, 01:52 UTC21d ago | 2 | halved by day 3 | 9.4 days | 0 |
| Mon 21 Sep, 06:52 UTC23d ago | 3 | held half | 2.8 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Can you explain the tags on A Shockbyte Rust Server?
Here are the tags A Shockbyte Rust Server lists, which the game's browser uses: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): The cap is 40; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): To join, your game version must line up with protocol 2634; cs167781 (Build): It runs on build 167781; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
On Rust Vending Machine, which lists and filters can you find A Shockbyte Rust Server in?
These Rust Vending Machine lists include A Shockbyte Rust Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Settings and rules
What map is in play on A Shockbyte Rust Server?
A Shockbyte Rust Server runs a procedural map of size 4,000 with seed 50000, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map.
Which settings and rules apply on A Shockbyte Rust Server?
The name of A Shockbyte Rust Server gives no gather rate. 8 players is the default group size, and that is the cap here. You play survival, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.
Server info
What location is A Shockbyte Rust Server in?
No region is published by A Shockbyte Rust Server. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. The endpoint is 51.79.218.241:28495.
How stable is A Shockbyte Rust Server, and is it currently online?
The shelves show A Shockbyte Rust Server in stock and online right now. Its uptime figure puts the last restart at roughly 1 hours ago. Across the last 7 days, it was available for 93 of 168 hours, or 55% of the time. Its first record on Rust Vending Machine is dated 13 September 2026.
Is A Shockbyte Rust Server lag-free?
Over the last 48 hours the average server fps was 144, with a low of 8. At its peak it held 94,789 entities, counting buildings, deployables and all else in the world. Memory use peaked at 4,070 MB. What players call lag comes from low fps and an entity count on the rise.
What Rust version does A Shockbyte Rust Server run?
Rust network protocol 2634 and build 167781 on Linux is what powers A Shockbyte Rust Server. Joining needs the same protocol on your game; Steam handles the update for you.
Player count
How does A Shockbyte Rust Server compare to other Rust servers in the rankings?
Over the last seven days A Shockbyte Rust Server ranks #7,770 on player hours, among the top 35% of all ranked servers.
What is the current player count on A Shockbyte Rust Server?
Right now 40 slots in A Shockbyte Rust Server hold 0 players. The seven-day average stands at 0 players, peaking at 4. Its busiest point in the last 48 hours was 08:00 UTC, averaging 1 players.
Wipe details
How often does A Shockbyte Rust Server wipe?
There is no way to predict the next wipe at A Shockbyte Rust Server, which wipes at irregular times. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. It has been running its current world since 18 hours ago.
What can you expect on A Shockbyte Rust Server when wipe day comes?
An average of 2 players turned up at the peak of its recent wipes. Peak crowd on the latest wipe came 0 hours in. Half the peak was kept until the next wipe in 33% of its recent wipes. The crowd fell under half by day 2 in the wipes that did not hold.
Getting in
What is the way to join A Shockbyte Rust Server?
Open Rust and press F1 for the console, then type client.connect 51.79.218.241:28495. Or use the Launch Rust button here to open the game through Steam and connect.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp40
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.