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Vanilla#2,054

[SEA] Malaysia Rust | Friday Weekly

Online EA 51.79.163.230:60400 checked 13m ago

weekly wipes vanillaoxide
players now4of 100 slots
7-day average3peak 14
rank#2,054top 9% · #219 in EA
last wipe · restocked6d agoweekly schedule
next wipe · restock7d 12hThu 22 Oct, 16:19 UTC

Players

AveragePeak
0123404:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

025507510004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 9% of all ranked servers, top 42% in EA. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 22 October, 16:19 UTC, in 7d 12h. Every other Thursday at 16:19 UTC · medium confidence

14 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
16wipe-day peakplayers, last three wipes
33%crowd heldelse halves by day 4

Coming wipes

  1. 7d 12hThu 22 Oct, 16:19 UTC
  2. 21d 15hThu 5 Nov, 19:00 UTCFW
  3. 35d 12hThu 19 Nov, 16:19 UTC

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctThu 24 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 14, 19 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 16:19 UTC6d ago 14 – running 0
Thu 1 Oct, 18:19 UTC FW13d ago 15 halved by day 4 6.9 days 0
Thu 24 Sep, 16:08 UTC20d ago 19 halved by day 4 7.1 days 4
Thu 17 Sep, 16:09 UTC27d ago 12 held half 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Community
Rustoria.co - SEA Main 31.58.143.252:28015 EA · groups of 16+ · weekly · 144 on average
A119/ 200 players
Community
Rustafied.com - SEA Main 45.124.213.17:28018 EA · groups of 16+ · weekly · 76 on average
A37/ 100 players
On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

Can you explain the tags on [SEA] Malaysia Rust | Friday Weekly?

The server browser reads these tags that [SEA] Malaysia Rust | Friday Weekly publishes: gmvanilla (Game mode): Vanilla survival mode; mp100 (Max players): 100 player slots; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167231 (Build): It runs on build 167231; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^w (Weekly): A wipe each week; ^v (Vanilla): No altered rates, kits or rules: this is the game Facepunch ships; ^o (Oxide): It uses Oxide (uMod) for plugins; EA (East Asia): In the server browser it sits under East Asia. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Where does [SEA] Malaysia Rust | Friday Weekly appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature [SEA] Malaysia Rust | Friday Weekly are: Community Rust servers in stock and Vanilla Rust servers, in stock. It shows under these filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Rules & map

What map is in play on [SEA] Malaysia Rust | Friday Weekly?

[SEA] Malaysia Rust | Friday Weekly runs a procedural map of size 4,250 with seed 1724654199, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map.

What rules does [SEA] Malaysia Rust | Friday Weekly enforce, and what settings does it run?

The name of [SEA] Malaysia Rust | Friday Weekly gives no gather rate. Groups can reach 8 players, which is the default. You play survival, gather, build, raid: the standard game. Player versus player combat and raiding are on. In the server browser it is listed under Community, being a community server. You will find Oxide plugins running here. The server says it is vanilla: no altered rates, kits or rules: this is the game Facepunch ships. VAC is on.

About the server

What location is [SEA] Malaysia Rust | Friday Weekly in?

The EA tag places [SEA] Malaysia Rust | Friday Weekly in Asia. Rust Vending Machine reports the location a server claims, not where the machine actually sits. The endpoint is 51.79.163.230:60400.

What is the uptime like on [SEA] Malaysia Rust | Friday Weekly?

Open for trade right now: [SEA] Malaysia Rust | Friday Weekly is online. The uptime counter points to a restart about 4 days 23 hours ago. Over 7 full days, the shelves were stocked for 168 of 168 hours (100%). The first sighting of it on Rust Vending Machine was 13 September 2026.

Is [SEA] Malaysia Rust | Friday Weekly lag-free?

Server fps over the last 48 hours averaged 86 and never dropped below 74. Up to 108,399 entities were in play, buildings, deployables and the rest of the world combined. The highest memory reading was 5,208 MB. What players call lag comes from low fps and an entity count on the rise.

What version does [SEA] Malaysia Rust | Friday Weekly use?

Rust network protocol 2634 and build 167231 on Linux is what powers [SEA] Malaysia Rust | Friday Weekly. The protocol has to line up on your side to join, and Steam does the updating.

Player count

Where does [SEA] Malaysia Rust | Friday Weekly sit in the rankings?

For player hours over the last seven days, [SEA] Malaysia Rust | Friday Weekly is #2,054 across all ranked servers, in the top 9%, and #219 in Asia.

Is [SEA] Malaysia Rust | Friday Weekly busy at the moment?

Right now 100 slots in [SEA] Malaysia Rust | Friday Weekly hold 4 players. The seven-day average is 3, and the busiest point reached 14. Its busiest point in the last 48 hours was 14:00 UTC, averaging 4 players.

Wipe info

When does [SEA] Malaysia Rust | Friday Weekly wipe?

The schedule at [SEA] Malaysia Rust | Friday Weekly is to wipe every other Thursday at 16:19 UTC. It is due to wipe next on Thursday 22 October at 16:19 UTC. The world it has now started 6 days 11 hours ago. The tags list a wipe every week.

What can you expect on [SEA] Malaysia Rust | Friday Weekly when wipe day comes?

At their busiest, its recent wipes averaged 16 players. Peak crowd on the latest wipe came 19 hours in. Until the next wipe, in 33% of recent wipes, the crowd remained above half that peak. The crowd fell under half by day 4 in the wipes that did not hold.

Getting in

What steps do you take to join [SEA] Malaysia Rust | Friday Weekly?

Open Rust and press F1 for the console, then type client.connect 51.79.163.230:60400. Or use the Launch Rust button here to open the game through Steam and connect. You can find its website at https://rankeval.gg/servers/rust-malaysia-server/sea-malaysiarust.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^w,^v,EA,gmvanilla,cs167231,ts8,^o

Game

gmvanilla
Game mode Vanilla survival mode.
mp100
Max players 100 player slots.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167231
Build It runs on build 167231.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly A wipe each week.

Difficulty

^v
Vanilla No altered rates, kits or rules: this is the game Facepunch ships.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.

Region

EA
East Asia In the server browser it sits under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.