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Modded#6,991

NillaVanilla

Online 5.39.17.6:28930 checked 7m ago

moddedoxide
players now0of 35 slots
7-day average0peak 2
rank#6,991top 32%
last wipe · restocked1d agono schedule published
next wipe · restock–no rhythm it keeps

Players

AveragePeakWipe
00.250.50.75105:0014:0023:0008:0017:0002:00Wiped Tue 13 Oct, 12:08 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040005:0014:0023:0008:0017:0002:00Wiped Tue 13 Oct, 12:08 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Sun 11 OctFri 2 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 12:08 UTC1d ago – – running 0
Sun 11 Oct, 19:47 UTC3d ago 1 – 1.7 days 0
Fri 2 Oct, 17:07 UTC12d ago 1 halved by day 1 9.1 days 0
Fri 2 Oct, 03:01 UTC13d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Lists and tags

Can you explain the tags on NillaVanilla?

The server browser reads these tags that NillaVanilla publishes: gmrust (Game mode): The standard survival game mode; mp35 (Max players): Room for 35; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): Build 167781; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded: plugins or settings change how it plays. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

On Rust Vending Machine, which lists and filters can you find NillaVanilla in?

The Rust Vending Machine lists that feature NillaVanilla are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Settings and rules

What map is in play on NillaVanilla?

A procedural map, size 1,700 with seed 50000, generated by the game, is what NillaVanilla runs. The map is the same for a given size and seed, so RustMaps can show it from this page. The map goes by: Custom Map.

What rules does NillaVanilla enforce, and what settings does it run?

There is no gather rate in the name NillaVanilla. Groups can reach 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings alter the game. You will find Oxide plugins running here. The server has VAC, Valve's anti-cheat, switched on.

Server details

Where can you find NillaVanilla?

No region is published by NillaVanilla. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 5.39.17.6:28930.

What is the uptime like on NillaVanilla?

You can grab NillaVanilla: it is online as we speak. By its own uptime report, the last restart was about 37 hours ago. Across the last 7 days, it was available for 157 of 168 hours, or 93% of the time. Its first record on Rust Vending Machine is dated 13 September 2026.

How well does NillaVanilla perform?

Over the last 48 hours the average server fps was 233, with a low of 201. Up to 38,742 entities were in play, buildings, deployables and the rest of the world combined. At most it drew 2,808 MB of memory. Lag, as players feel it, is low fps plus a growing entity count.

What version does NillaVanilla use?

The setup: NillaVanilla on Linux, Rust network protocol 2634 and build 167781. The protocol has to line up on your side to join, and Steam does the updating.

Live players

Where does NillaVanilla sit in the rankings?

Over the last seven days NillaVanilla ranks #6,991 on player hours, among the top 32% of all ranked servers.

What is the current player count on NillaVanilla?

NillaVanilla is carrying 0 players on 35 slots at the moment. The seven-day average is 0, and the busiest point reached 2. Its busiest point in the last 48 hours was 09:00 UTC, averaging 1 players.

Wipe schedule

When does NillaVanilla wipe?

No next wipe can be predicted for NillaVanilla, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. The world it has now started 40 hours ago.

What happens on NillaVanilla on wipe day?

At their busiest, its recent wipes averaged 1 players. On the latest wipe, 1 hours after it began, the crowd peaked. Half the peak was kept until the next wipe in 0% of its recent wipes. By day 1 the crowd had dropped below half in the wipes that failed to hold.

Getting in

What steps do you take to join NillaVanilla?

In the Rust console (F1), type client.connect 5.39.17.6:28930. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp35,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The standard survival game mode.
mp35
Max players Room for 35.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167781
Build Build 167781.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code Region code not set.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.