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Modded#7,942

Survival Stories [DEV]

Online 5.175.166.47:28015 checked 10m ago

moddedcarbon
players now0of 10 slots
7-day average0peak 2
rank#7,942top 36%
last wipe · restocked7d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
00.250.50.75110:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

05010015020010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct7 Oct10 Oct12 Oct14 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3.1 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 6 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 20:00 UTC7d ago 2 – running 0
Sat 3 Oct, 18:28 UTC10d ago 2 held half 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

How should you read the tags on Survival Stories [DEV]?

The server browser reads these tags that Survival Stories [DEV] publishes: gmrust (Game mode): The standard survival game mode; mp10 (Max players): The cap is 10; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): Game build: 167781; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): The region code is left blank; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): It uses Carbon for plugins. Tags also carry its current players, its queue and when the world was made, all up top on this page.

On Rust Vending Machine, which lists and filters can you find Survival Stories [DEV] in?

The Rust Vending Machine lists that feature Survival Stories [DEV] are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

Which map is currently on Survival Stories [DEV]?

Survival Stories [DEV] runs a procedural map of size 4,000 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. You will see the map name as: Custom Map.

What rules does Survival Stories [DEV] enforce, and what settings does it run?

No gather rate is given in the name of Survival Stories [DEV]. Groups can reach 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. Carbon plugins are running on it. The server has VAC, Valve's anti-cheat, switched on.

Server info

What location is Survival Stories [DEV] in?

No region is published by Survival Stories [DEV]. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 5.175.166.47:28015.

What is the uptime like on Survival Stories [DEV]?

The shelves show Survival Stories [DEV] in stock and online right now. The uptime counter points to a restart about 3 hours ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. The first sighting of it on Rust Vending Machine was 3 October 2026.

How well does Survival Stories [DEV] perform?

Over the last 48 hours the average server fps was 106, with a low of 63. At its peak it held 113,736 entities, counting buildings, deployables and all else in the world. At most it drew 3,030 MB of memory. What players call lag comes from low fps and an entity count on the rise.

Which Rust build is Survival Stories [DEV] running?

Rust network protocol 2634 and build 167781 on Linux is what powers Survival Stories [DEV]. Joining needs the same protocol on your game; Steam handles the update for you.

Player count

How does Survival Stories [DEV] compare to other Rust servers in the rankings?

The last seven days of player hours place Survival Stories [DEV] at #7,942, in the top 36% of all ranked servers.

How many players are on Survival Stories [DEV] right now?

Survival Stories [DEV] is carrying 0 players on 10 slots at the moment. The seven-day average stands at 0 players, peaking at 2. The last 48 hours peaked at 04:00 UTC, when it averaged 1 players.

Wipe details

How often does Survival Stories [DEV] wipe?

Too few wipes of Survival Stories [DEV] are recorded to tell what its rhythm is. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. The world it has now started 7 days 13 hours ago.

What can you expect on Survival Stories [DEV] when wipe day comes?

An average of 2 players turned up at the peak of its recent wipes. The crowd on the latest wipe was at its largest 20 hours after the wipe. Half the peak was kept until the next wipe in 100% of its recent wipes.

Getting in

What is the way to join Survival Stories [DEV]?

Press F1 in Rust to bring up the console and enter client.connect 5.175.166.47:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The standard survival game mode.
mp10
Max players The cap is 10.
ts8
Group limit Teams cap at 8, the standard game limit.
v2634
Protocol Protocol 2634: your game must match to get in.
cs167781
Build Game build: 167781.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded Modded is its category, with plugins or settings changing the game.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.