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Modded#15,986

FORGE | CORE 2x Trio | LOCAL TEST

Offline 45.228.67.134:28115 checked 7d ago

2x weekly wipes moddedoxide
players now0of 10 slots
7-day average0peak –
rank#15,986top 71%
last wipe · restocked9d agoweekly schedule
next wipe · restock4d 16hMon 19 Oct, 00:01 UTC

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Monday 19 October, 00:01 UTC, in 4d 16h. Weekly: 7 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

Can you explain the tags on FORGE | CORE 2x Trio | LOCAL TEST?

The server browser reads these tags that FORGE | CORE 2x Trio | LOCAL TEST publishes: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): Protocol 2634: your game must match to get in; cs166652 (Build): Game build: 166652; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^w (Weekly): It wipes weekly; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): It sits in Modded: plugins or settings make the difference. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

On Rust Vending Machine, which lists and filters can you find FORGE | CORE 2x Trio | LOCAL TEST in?

These Rust Vending Machine lists include FORGE | CORE 2x Trio | LOCAL TEST: 2x Rust servers and Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 2x.

Rules & map

What map is in play on FORGE | CORE 2x Trio | LOCAL TEST?

Generated by the game, the map on FORGE | CORE 2x Trio | LOCAL TEST is procedural.

Which settings and rules apply on FORGE | CORE 2x Trio | LOCAL TEST?

Its name shows a 2x gather rate for FORGE | CORE 2x Trio | LOCAL TEST. Groups can reach 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Oxide. VAC, Valve's anti-cheat, is enabled.

Server details

What location is FORGE | CORE 2x Trio | LOCAL TEST in?

No region is published by FORGE | CORE 2x Trio | LOCAL TEST. Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 45.228.67.134:28115.

What is the uptime like on FORGE | CORE 2x Trio | LOCAL TEST?

No stock at present: FORGE | CORE 2x Trio | LOCAL TEST is offline, last seen 7 days 11 hours ago. 0 of 168 hours online over the last 7 full days, or 0% uptime. Its first record on Rust Vending Machine is dated 6 October 2026.

What Rust version does FORGE | CORE 2x Trio | LOCAL TEST run?

The setup: FORGE | CORE 2x Trio | LOCAL TEST on Linux, Rust network protocol 2634 and build 166652. The protocol has to line up on your side to join, and Steam does the updating.

Live players

What is FORGE | CORE 2x Trio | LOCAL TEST's rank among Rust servers?

Over the last seven days FORGE | CORE 2x Trio | LOCAL TEST ranks #15,986 on player hours, among the top 71% of all ranked servers.

How many players are on FORGE | CORE 2x Trio | LOCAL TEST right now?

Current status for FORGE | CORE 2x Trio | LOCAL TEST: offline, last seen 7 days 11 hours ago.

Wipe info

When does FORGE | CORE 2x Trio | LOCAL TEST wipe?

That next wipe for FORGE | CORE 2x Trio | LOCAL TEST is only an estimate, drawn from weekly: 7 days after its last wipe. Monday 19 October at 00:01 UTC is when its next wipe falls due. It has been running its current world since 9 days 7 hours ago. A weekly wipe schedule is published in its tags.

Join the server

What steps do you take to join FORGE | CORE 2x Trio | LOCAL TEST?

In the Rust console (F1), type client.connect 45.228.67.134:28115. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^w,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players 10 player slots.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol Protocol 2634: your game must match to get in.
cs166652
Build Game build: 166652.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code Region code not set.

Wipe schedule

^w
Weekly It wipes weekly.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded It sits in Modded: plugins or settings make the difference.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.