Skip to the shelves
Rust Vending Machine 57,793playing
Modded#2,831

Rust Perth | 2x | Fortnightly | Convoys |

Online OC 45.121.208.22:49015 checked 13m ago

2x biweekly wipes moddedoxide
players now1of 50 slots
7-day average1peak 7
rank#2,831top 13% · #73 in OC
last wipe · restocked12d agobiweekly schedule
next wipe · restock1d 20hThu 15 Oct, 19:01 UTC

Players

AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

02040608023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 13% of all ranked servers, top 33% in OC. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 19:01 UTC, in 1d 20h. Its biweekly schedule tag · low confidence

14 daysusual gapbetween real wipes
4wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

Coming wipes

  1. 1d 20hThu 15 Oct, 19:01 UTC
  2. 15d 20hThu 29 Oct, 19:01 UTC
  3. 22d 20hThu 5 Nov, 19:00 UTCFW
  4. 29d 20hThu 12 Nov, 19:01 UTC
  5. 43d 20hThu 26 Nov, 19:01 UTC

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 9 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:01 UTC FW12d ago 5 – running 0
Thu 17 Sep, 19:01 UTC26d ago 4 held half 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Modded
[AU] Winterust - 2x Main 103.193.81.84:28010 OC · groups of 10+ · 2x · weekly · 57 on average
A22/ 75 players
On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

What is the meaning of the tags on Rust Perth | 2x | Fortnightly | Convoys |?

gmvanilla (Game mode): Vanilla survival mode; mp50 (Max players): The cap is 50; ts8 (Group limit): The default cap is 8 per team; v2634 (Protocol): You need protocol 2634 to join, matching your game version; cs166652 (Build): Game build: 166652; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): The region code is left blank; ^b (Biweekly): Two-week wipe cycle; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): It sits in Modded: plugins or settings make the difference; OC (Oceania): Oceania is where the server browser files it is what Rust Perth | 2x | Fortnightly | Convoys | tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Where does Rust Perth | 2x | Fortnightly | Convoys | appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature Rust Perth | 2x | Fortnightly | Convoys | are: 2x Rust servers, Oceania Rust servers in stock and Modded Rust servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

Rules & map

Which map is currently on Rust Perth | 2x | Fortnightly | Convoys |?

A procedural map, size 3,750 with seed 1337, generated by the game, is what Rust Perth | 2x | Fortnightly | Convoys | runs. You can view it on RustMaps from this page, since the same size and seed give the same map. The map goes by: Custom Map.

What rules does Rust Perth | 2x | Fortnightly | Convoys | enforce, and what settings does it run?

Its name shows a 2x gather rate for Rust Perth | 2x | Fortnightly | Convoys |. The group limit is 8 players, the game's default. You play survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so it is listed under Modded. You will find Oxide plugins running here. VAC is on.

Server details

What location is Rust Perth | 2x | Fortnightly | Convoys | in?

The OC tag places Rust Perth | 2x | Fortnightly | Convoys | in Oceania. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. Find it at this address: 45.121.208.22:49015.

How reliable is Rust Perth | 2x | Fortnightly | Convoys |, and is it online now?

You can grab Rust Perth | 2x | Fortnightly | Convoys |: it is online as we speak. Its uptime figure puts the last restart at roughly 1 hours ago. Across the last 7 days, it was available for 168 of 168 hours, or 100% of the time. It came to Rust Vending Machine's notice on 13 September 2026.

Is Rust Perth | 2x | Fortnightly | Convoys | lag-free?

The 48-hour average for server fps is 60, and the floor was 53. Up to 91,685 entities were in play, buildings, deployables and the rest of the world combined. The highest memory reading was 2,930 MB. What players call lag comes from low fps and an entity count on the rise.

What Rust version does Rust Perth | 2x | Fortnightly | Convoys | run?

The setup: Rust Perth | 2x | Fortnightly | Convoys | on Windows, Rust network protocol 2634 and build 166652. To get in, your game must match the protocol; Steam keeps that updated.

Player count

Where does Rust Perth | 2x | Fortnightly | Convoys | sit in the rankings?

The last seven days of player hours place Rust Perth | 2x | Fortnightly | Convoys | at #2,831, in the top 13% of all ranked servers and #73 in Oceania.

What is the current player count on Rust Perth | 2x | Fortnightly | Convoys |?

Rust Perth | 2x | Fortnightly | Convoys | is carrying 1 players on 50 slots at the moment. It peaked at 7 this week, and the average was 1. The last 48 hours peaked at 04:00 UTC, when it averaged 2 players.

Wipe details

On what schedule does Rust Perth | 2x | Fortnightly | Convoys | wipe?

Too few wipes of Rust Perth | 2x | Fortnightly | Convoys | are recorded to confirm its schedule, so its tag decides the prediction. Due on Thursday 15 October at 19:01 UTC: its next wipe. The world it has now started 12 days 3 hours ago. Its tags say it wipes every two weeks.

How does Rust Perth | 2x | Fortnightly | Convoys | handle wipe day?

An average of 4 players turned up at the peak of its recent wipes. On the latest wipe, 9 hours after it began, the crowd peaked. Half the peak was kept until the next wipe in 100% of its recent wipes.

Getting in

What is the way to join Rust Perth | 2x | Fortnightly | Convoys |?

In the Rust console (F1), type client.connect 45.121.208.22:49015. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^b,OC,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival mode.
mp50
Max players The cap is 50.
ts8
Group limit The default cap is 8 per team.
v2634
Protocol You need protocol 2634 to join, matching your game version.
cs166652
Build Game build: 166652.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded It sits in Modded: plugins or settings make the difference.

Region

OC
Oceania Oceania is where the server browser files it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.