HGNetworks Rust Server (In Dev)
Online 31.97.14.111:28015 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Sunday 1 November, 00:37 UTC, in 18d 4h. Every 3 weeks on Sunday at 00:37 UTC · low confidence
Coming wipes
- 18d 4hSun 1 Nov, 00:37 UTC
- 22d 23hThu 5 Nov, 19:00 UTCFW
- 39d 4hSun 22 Nov, 00:37 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 00:37 UTC2d ago | 0 | – | running | 0 |
| Sun 20 Sep, 00:44 UTC23d ago | 0 | – | 21 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Can you explain the tags on HGNetworks Rust Server (In Dev)?
The server browser reads these tags that HGNetworks Rust Server (In Dev) publishes: gmrust (Game mode): The standard survival game mode; mp50 (Max players): 50 player slots; ts8 (Group limit): Teams cap at 8, the standard game limit; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167398 (Build): It runs on build 167398; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^b (Biweekly): Wipes land every fortnight; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): It sits in Modded: plugins or settings make the difference. Tags also carry its current players, its queue and when the world was made, all up top on this page.
On Rust Vending Machine, which lists and filters can you find HGNetworks Rust Server (In Dev) in?
The Rust Vending Machine lists that feature HGNetworks Rust Server (In Dev) are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Map and rules
Which map is currently on HGNetworks Rust Server (In Dev)?
A procedural map, size 2,200 with seed 6738, generated by the game, is what HGNetworks Rust Server (In Dev) runs. From this page you can look at it on RustMaps: the same size and seed give the same map.
Which settings and rules apply on HGNetworks Rust Server (In Dev)?
There is no gather rate in the name HGNetworks Rust Server (In Dev). Groups can reach 8 players, which is the default. This server runs survival, the usual game of gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Oxide. VAC is on.
About the server
What is the location of HGNetworks Rust Server (In Dev)?
There is no region listed for HGNetworks Rust Server (In Dev). A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 31.97.14.111:28015.
What is the uptime like on HGNetworks Rust Server (In Dev)?
Open for trade right now: HGNetworks Rust Server (In Dev) is online. Its uptime figure puts the last restart at roughly 2 days 17 hours ago. Across the last 7 days, it was available for 48 of 168 hours, or 29% of the time. The first sighting of it on Rust Vending Machine was 13 September 2026.
Is HGNetworks Rust Server (In Dev) lag-free?
The 48-hour average for server fps is 30, and the floor was 30. Up to 20,982 entities were in play, buildings, deployables and the rest of the world combined. The highest memory reading was 1,740 MB. Lag, as players feel it, is low fps plus a growing entity count.
What version does HGNetworks Rust Server (In Dev) use?
The setup: HGNetworks Rust Server (In Dev) on Linux, Rust network protocol 2634 and build 167398. Joining needs the same protocol on your game; Steam handles the update for you.
Live players
Where does HGNetworks Rust Server (In Dev) sit in the rankings?
The last seven days of player hours place HGNetworks Rust Server (In Dev) at #15,986, in the top 71% of all ranked servers.
How many players are on HGNetworks Rust Server (In Dev) right now?
Right now 50 slots in HGNetworks Rust Server (In Dev) hold 0 players. The seven-day average stands at 0 players.
Wipe schedule
On what schedule does HGNetworks Rust Server (In Dev) wipe?
Wipes at HGNetworks Rust Server (In Dev) happen every 3 weeks on Sunday at 00:37 UTC. Sunday 1 November at 00:37 UTC is when its next wipe falls due. 2 days 19 hours ago it made the world it is using now. A wipe every two weeks is published in its tags.
How does HGNetworks Rust Server (In Dev) handle wipe day?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe was at its largest 0 hours after the wipe.
How to join
What is the way to join HGNetworks Rust Server (In Dev)?
Press F1 in Rust to bring up the console and enter client.connect 31.97.14.111:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^b,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167398
ptrak
$r?
Wipe schedule
^b
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.