RnC 2 | Experimental
Online EA 23.106.54.134:28025 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 93% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 27 October, 13:30 UTC, in 12d 12h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
What is the meaning of the tags on RnC 2 | Experimental?
gmrust (Game mode): Rust survival, the standard way; mp30 (Max players): Room for 30; ts10 (Group limit): 10 is the team ceiling; v2634 (Protocol): Protocol 2634: your game must match to get in; cs167781 (Build): Build 167781; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): Region code not set; ^b (Biweekly): Two-week wipe cycle; ^r (Roleplay): This one is roleplay; ^p (PvE): The world supplies the danger, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game; EA (East Asia): East Asia is where the server browser files it is what RnC 2 | Experimental tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.
Where does RnC 2 | Experimental appear in the lists and filters on Rust Vending Machine?
These Rust Vending Machine lists include RnC 2 | Experimental: Modded Rust servers, PvE Rust servers in stock and Roleplay Rust servers. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Rules & map
Which map is currently on RnC 2 | Experimental?
A procedural map, size 3,500 with seed 6480561, generated by the game, is what RnC 2 | Experimental runs. The map is the same for a given size and seed, so RustMaps can show it from this page.
What rules does RnC 2 | Experimental enforce, and what settings does it run?
No gather rate is given in the name of RnC 2 | Experimental. The player cap for a group is 10. This server runs roleplay, roleplay with towns, jobs and rules. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Oxide. VAC is on.
Server info
What location is RnC 2 | Experimental in?
With its EA tag, RnC 2 | Experimental lists in Asia. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. The endpoint is 23.106.54.134:28025.
How reliable is RnC 2 | Experimental, and is it online now?
Open for trade right now: RnC 2 | Experimental is online. The uptime counter points to a restart about 32 hours ago. Over the last 1 full day it was up 0% of the time, 0 of 24 hours. Its first record on Rust Vending Machine is dated 13 October 2026.
Is RnC 2 | Experimental lag-free?
Over the last 48 hours the average server fps was 87, with a low of 7. At its peak it held 68,557 entities, counting buildings, deployables and all else in the world. At most it drew 2,353 MB of memory. The feel of lag traces back to fps dropping and entities piling up.
What Rust version does RnC 2 | Experimental run?
Rust network protocol 2634 and build 167781 on Windows is what powers RnC 2 | Experimental. To get in, your game must match the protocol; Steam keeps that updated.
Player count
Where does RnC 2 | Experimental sit in the rankings?
For player hours over the last seven days, RnC 2 | Experimental is #15,268 across all ranked servers, in the top 69%, and #487 in Asia.
What is the current player count on RnC 2 | Experimental?
RnC 2 | Experimental is carrying 0 players on 30 slots at the moment. The seven-day average stands at 0 players, peaking at 1. Its busiest point in the last 48 hours was 15:00 UTC, averaging 0 players.
Wipe info
How often does RnC 2 | Experimental wipe?
It is an estimate from biweekly: 14 days after its last wipe that gives RnC 2 | Experimental's next wipe. Due on Tuesday 27 October at 13:30 UTC: its next wipe. 35 hours ago it made the world it is using now. Its tags say it wipes every two weeks.
Getting in
What is the way to join RnC 2 | Experimental?
In the Rust console (F1), type client.connect 23.106.54.134:28025. You can also press Launch Rust on this page, which opens Steam and connects. You can find its website at https://discord.com/invite/hTzDrZTVab.
Server tags
what each one meansPublished as mp30,ptrak,$r?,v2634,^b,^r,EA,^p,gmrust,cs167781,ts10,^o^z
Game
gmrust
mp30
ts10
v2634
cs167781
ptrak
$r?
Wipe schedule
^b
Gameplay
^r
^p
Mods and access
^o
^z
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.