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Modded#13,264

Rip_Was Test Server

Offline 217.235.33.249:28015 checked 26d ago

moddedoxide
players now1of 10 slots
7-day average0peak –
rank#13,264no region published
last wipe · restocked36d agono schedule published
next wipe · restock–no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Tags & lists

How should you read the tags on Rip_Was Test Server?

The server browser reads these tags that Rip_Was Test Server publishes: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Room for 10; ts8 (Group limit): Teams cap at 8, the standard game limit; v2633 (Protocol): Protocol 2633: your game must match to get in; cs163207 (Build): Build 163207; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.

Where does Rip_Was Test Server appear in the lists and filters on Rust Vending Machine?

The Rust Vending Machine lists that feature Rip_Was Test Server are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and rules

Which map is currently on Rip_Was Test Server?

Generated by the game, the map on Rip_Was Test Server is procedural.

Which settings and rules apply on Rip_Was Test Server?

There is no gather rate in the name Rip_Was Test Server. 8 players is the default group size, and that is the cap here. This server runs survival, the usual game of gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. Oxide plugins are running on it. The server has VAC, Valve's anti-cheat, switched on.

Server details

What location is Rip_Was Test Server in?

You will find no region published for Rip_Was Test Server. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. The endpoint is 217.235.33.249:28015.

How reliable is Rip_Was Test Server, and is it online now?

Right now Rip_Was Test Server is not in stock, last seen 26 days 22 hours ago. 0 of 168 hours online over the last 7 full days, or 0% uptime. The first sighting of it on Rust Vending Machine was 13 September 2026.

What version does Rip_Was Test Server use?

On Windows, Rip_Was Test Server is running Rust network protocol 2633 and build 163207. Joining needs the same protocol on your game; Steam handles the update for you.

Population

How does Rip_Was Test Server compare to other Rust servers in the rankings?

Over the last seven days Rip_Was Test Server ranks #13,264 on player hours, among the top – of all ranked servers.

What is the current player count on Rip_Was Test Server?

You will find Rip_Was Test Server offline right now; its last sighting was 26 days 22 hours ago.

Wipe info

How often does Rip_Was Test Server wipe?

There are not yet enough recorded wipes from Rip_Was Test Server to reveal its rhythm. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. 36 days 2 hours ago it made the world it is using now.

Getting in

What is the way to join Rip_Was Test Server?

Open Rust and press F1 for the console, then type client.connect 217.235.33.249:28015. Or use the Launch Rust button here to open the game through Steam and connect.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players Room for 10.
ts8
Group limit Teams cap at 8, the standard game limit.
v2633
Protocol Protocol 2633: your game must match to get in.
cs163207
Build Build 163207.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.