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Modded#16,028

MiniCore Dev

Offline 217.217.244.41:28015 checked 13d ago

moddedcarbon
players now1of 10 slots
7-day average0peak –
rank#16,028top 67%
last wipe · restocked14d agono schedule published
next wipe · restock–too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 17:12 UTC14d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

What is the meaning of the tags on MiniCore Dev?

The server browser reads these tags that MiniCore Dev publishes: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Room for 10; ts8 (Group limit): Teams cap at 8, the standard game limit; v2633 (Protocol): You need protocol 2633 to join, matching your game version; cs165217 (Build): Game build: 165217; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings change how it plays; ^y (Carbon): It uses Carbon for plugins. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

Where does MiniCore Dev appear in the lists and filters on Rust Vending Machine?

These Rust Vending Machine lists include MiniCore Dev: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Map and rules

Which map is currently on MiniCore Dev?

A procedural map, generated by the game, is what MiniCore Dev runs.

Which settings and rules apply on MiniCore Dev?

No gather rate is given in the name of MiniCore Dev. 8 players is the default group size, and that is the cap here. This server runs survival, the usual game of gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Carbon. VAC, Valve's anti-cheat, is enabled.

Server info

What is the location of MiniCore Dev?

You will find no region published for MiniCore Dev. Rust Vending Machine displays the location a server gives and does not look up the machine's true place. You can reach it at 217.217.244.41:28015.

What is the uptime like on MiniCore Dev?

Right now MiniCore Dev is not in stock, last seen 13 days 22 hours ago. Over 7 full days, the shelves were stocked for 0 of 168 hours (0%). Its first record on Rust Vending Machine is dated 29 September 2026.

What version does MiniCore Dev use?

Rust network protocol 2633 and build 165217 on Windows is what powers MiniCore Dev. Joining needs the same protocol on your game; Steam handles the update for you.

Live players

What is MiniCore Dev's rank among Rust servers?

Over the last seven days MiniCore Dev ranks #16,028 on player hours, among the top 67% of all ranked servers.

Is MiniCore Dev busy at the moment?

At the moment MiniCore Dev is offline, with a last sighting 13 days 22 hours ago.

Wipe details

When does MiniCore Dev wipe?

There are not yet enough recorded wipes from MiniCore Dev to reveal its rhythm. The next force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it has now started 14 days 4 hours ago.

What happens on MiniCore Dev on wipe day?

The average busiest point of its recent wipes was 1 players. The crowd on the latest wipe was at its largest 0 hours after the wipe.

How to join

What steps do you take to join MiniCore Dev?

In the Rust console (F1), type client.connect 217.217.244.41:28015. You can also press Launch Rust on this page, which opens Steam and connects.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players Room for 10.
ts8
Group limit Teams cap at 8, the standard game limit.
v2633
Protocol You need protocol 2633 to join, matching your game version.
cs165217
Build Game build: 165217.
ptrak
Networking This is the standard RakNet layer the game uses.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded: plugins or settings change how it plays.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.