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Modded#4,931

Warfare's Rust OctoberWipe

Online 216.73.165.17:28015 checked 7m ago

moddedoxide
players now0of 10 slots
7-day average0peak 3
rank#4,931top 22%
last wipe · restocked10d agono schedule published
next wipe · restock–too few wipes seen yet

Players

AveragePeak
00.511.5219:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

05010015020019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 15 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 23:22 UTC10d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Also on the shelf

Similar servers

The same kind of game, then region, group limit, rate and wipes.

On the back of the pack

Quick answers

From the figures on this page.

Server tags

How should you read the tags on Warfare's Rust OctoberWipe?

gmvanilla (Game mode): Unmodified survival play; mp10 (Max players): Room for 10; ts8 (Group limit): 8 to a team, as the game ships it; v2634 (Protocol): Protocol 2634: your game must match to get in; cs166652 (Build): It runs on build 166652; ptrak (Networking): The game's usual network layer, RakNet, is used; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded: plugins or settings change how it plays is what Warfare's Rust OctoberWipe tags itself with, and the server browser takes note. You will find its live player count, queue and world creation time in the tags too, displayed at the top here.

On Rust Vending Machine, which lists and filters can you find Warfare's Rust OctoberWipe in?

These Rust Vending Machine lists include Warfare's Rust OctoberWipe: Modded Rust servers. It shows under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

Which map is currently on Warfare's Rust OctoberWipe?

A procedural map, size 6,000 with seed 2147483647, generated by the game, is what Warfare's Rust OctoberWipe runs. You can view it on RustMaps from this page, since the same size and seed give the same map.

What rules does Warfare's Rust OctoberWipe enforce, and what settings does it run?

The name of Warfare's Rust OctoberWipe gives no gather rate. 8 players is the default group size, and that is the cap here. You play survival, the usual game of gathering, building and raiding. Player versus player combat and raiding are on. The server browser lists it as Modded: plugins or settings alter the game. The plugins it runs number Oxide. VAC, Valve's anti-cheat, is enabled.

Server details

What location is Warfare's Rust OctoberWipe in?

There is no region listed for Warfare's Rust OctoberWipe. Rust Vending Machine reports the location a server claims, not where the machine actually sits. You can reach it at 216.73.165.17:28015.

What is the uptime like on Warfare's Rust OctoberWipe?

You can grab Warfare's Rust OctoberWipe: it is online as we speak. The uptime counter points to a restart about 10 days ago. Across the last 7 days, it was available for 143 of 168 hours, or 85% of the time. Its first record on Rust Vending Machine is dated 13 September 2026.

How well does Warfare's Rust OctoberWipe perform?

Over the last 48 hours the average server fps was 112, with a low of 96. At its peak it held 206,004 entities, counting buildings, deployables and all else in the world. The highest memory reading was 7,905 MB. Lag, as players feel it, is low fps plus a growing entity count.

Which Rust build is Warfare's Rust OctoberWipe running?

On Windows, Warfare's Rust OctoberWipe is running Rust network protocol 2634 and build 166652. Joining needs the same protocol on your game; Steam handles the update for you.

Live players

How does Warfare's Rust OctoberWipe compare to other Rust servers in the rankings?

The last seven days of player hours place Warfare's Rust OctoberWipe at #4,931, in the top 22% of all ranked servers.

How many players are on Warfare's Rust OctoberWipe right now?

You will find 0 players filling 10 slots in Warfare's Rust OctoberWipe as things stand. It peaked at 3 this week, and the average was 0. Its busiest point in the last 48 hours was 15:00 UTC, averaging 2 players.

Wipe details

On what schedule does Warfare's Rust OctoberWipe wipe?

There are not yet enough recorded wipes from Warfare's Rust OctoberWipe to reveal its rhythm. When the monthly force wipe arrives on Thursday 5 November at 19:00 UTC, every Rust server wipes. It has been running its current world since 10 days 18 hours ago.

How does Warfare's Rust OctoberWipe handle wipe day?

An average of 2 players turned up at the peak of its recent wipes. The crowd on the latest wipe was at its largest 15 hours after the wipe.

How to join

What steps do you take to join Warfare's Rust OctoberWipe?

Press F1 in Rust to bring up the console and enter client.connect 216.73.165.17:28015. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode Unmodified survival play.
mp10
Max players Room for 10.
ts8
Group limit 8 to a team, as the game ships it.
v2634
Protocol Protocol 2634: your game must match to get in.
cs166652
Build It runs on build 166652.
ptrak
Networking The game's usual network layer, RakNet, is used.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.