RustEZ Dev
Online 216.39.240.123:29013 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 06:24 UTC12d ago | 0 | – | running | 0 |
| Thu 1 Oct, 13:58 UTC13d ago | 0 | – | 1.7 days | 0 |
| Mon 21 Sep, 21:00 UTC23d ago | 1 | halved by day 1 | 9.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags & lists
How should you read the tags on RustEZ Dev?
gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): The cap is 100; ts8 (Group limit): Teams cap at 8, the standard game limit; v2635 (Protocol): You need protocol 2635 to join, matching your game version; cs167679 (Build): Build 167679; ptrak (Networking): This is the standard RakNet layer the game uses; $r? (Region code): No region code is set; ^c (Creative): No gathering needed; this is sandbox building; ^k (Build server): Base building practice and design; ^p (PvE): PvP is off; the world does the killing; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): It uses Carbon for plugins is what RustEZ Dev tags itself with, and the server browser takes note. Player numbers, queue length and world age are tagged as well, and they sit at the top of this page.
On Rust Vending Machine, which lists and filters can you find RustEZ Dev in?
These Rust Vending Machine lists include RustEZ Dev: Modded Rust servers, Build and creative servers, Creative Rust servers and PvE Rust servers in stock. It shows under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules & map
Which map is currently on RustEZ Dev?
The map on RustEZ Dev is procedural, size 3,000 with seed 27353363, generated by the game. From this page you can look at it on RustMaps: the same size and seed give the same map.
Which settings and rules apply on RustEZ Dev?
No gather rate is given in the name of RustEZ Dev. Groups can reach 8 players, which is the default. You play build & creative, a building sandbox, no gathering needed. Plugins or settings change the game, so it is listed under Modded. The plugins it runs number Carbon. The server has VAC, Valve's anti-cheat, switched on.
Server details
What location is RustEZ Dev in?
You will find no region published for RustEZ Dev. Rust Vending Machine reports the location a server claims, not where the machine actually sits. Find it at this address: 216.39.240.123:29013.
How stable is RustEZ Dev, and is it currently online?
You can grab RustEZ Dev: it is online as we speak. The uptime counter points to a restart about 2 days 16 hours ago. Across the last 7 days, it was available for 54 of 168 hours, or 32% of the time. The first sighting of it on Rust Vending Machine was 13 September 2026.
How well does RustEZ Dev perform?
Over the last 48 hours the average server fps was 30, with a low of 30. The entity count reached 49,551: that includes buildings, deployables and everything else. The highest memory reading was 2,626 MB. The feel of lag traces back to fps dropping and entities piling up.
What Rust version does RustEZ Dev run?
The setup: RustEZ Dev on Linux, Rust network protocol 2635 and build 167679. To get in, your game must match the protocol; Steam keeps that updated.
Live players
What is RustEZ Dev's rank among Rust servers?
Over the last seven days RustEZ Dev ranks #15,874 on player hours, among the top 72% of all ranked servers.
How many players are on RustEZ Dev right now?
Right now 100 slots in RustEZ Dev hold 0 players. The past week gives an average of 0 players.
Wipe details
When does RustEZ Dev wipe?
Because RustEZ Dev wipes irregularly, its next wipe cannot be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe comes, and every Rust server wipes. The world it has now started 12 days 6 hours ago.
What happens on RustEZ Dev on wipe day?
An average of 0 players turned up at the peak of its recent wipes. Peak crowd on the latest wipe came 0 hours in. Half the peak was kept until the next wipe in 0% of its recent wipes. In the wipes where it did not, the crowd dropped below half by day 1.
Join the server
What is the way to join RustEZ Dev?
Press F1 in Rust to bring up the console and enter client.connect 216.39.240.123:29013. Alternatively, the Launch Rust option on this page opens Rust via Steam and joins for you. The web address is https://rustez.com.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2635,^z,^y,^c,^k,^p,gmvanilla,cs167679,ts8
Game
gmvanilla
mp100
ts8
v2635
cs167679
ptrak
$r?
Gameplay
^c
^k
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.