SickRust Dev Server
Online NA 216.158.237.106:50000 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 16h. The force wipe · high confidence
Coming wipes
- 8d 16hThu 5 Nov, 19:00 UTCFW
- 36d 16hThu 3 Dec, 19:00 UTCFW
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 21:29 UTC1d ago | – | – | running | 0 |
| Mon 26 Oct, 03:48 UTC1d ago | – | – | – | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
What is the meaning of the tags on SickRust Dev Server?
Here are the tags SickRust Dev Server lists, which the game's browser uses: gmrust (Game mode): Rust survival, the standard way; mp40 (Max players): 40 player slots; ts8 (Group limit): Teams cap at 8, the standard game limit; v2635 (Protocol): Protocol 2635: your game must match to get in; cs168909 (Build): It runs on build 168909; ptrak (Networking): Network runs on RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, tied to the Facepunch force wipe; ^r (Roleplay): It runs as a roleplay server; ^p (PvE): No player-on-player fighting: the danger comes from the world; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework here is Carbon; NA (North America): North America is where the server browser files it. Tags also carry its current players, its queue and when the world was made, all up top on this page.
Who operates SickRust Dev Server?
SickRust Dev Server shares its sickrust.com hostname with 1 other server we track, so the same operator likely runs them.
Where does SickRust Dev Server appear in the lists and filters on Rust Vending Machine?
The Rust Vending Machine lists that feature SickRust Dev Server are: Modded Rust servers, PvE Rust servers in stock, Roleplay Rust servers and North America Rust servers. It shows under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Rules & map
What map is in play on SickRust Dev Server?
SickRust Dev Server runs a procedural map of size 1,000 with seed 1337, generated by the game. You can view it on RustMaps from this page, since the same size and seed give the same map. You will see the map name as: SickNation PVE/PVP.
Which settings and rules apply on SickRust Dev Server?
The name of SickRust Dev Server gives no gather rate. The group limit is 8 players, the game's default. roleplay is the game mode, roleplay with towns, jobs and rules. The server browser lists it as Modded: plugins or settings alter the game. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Server details
What location is SickRust Dev Server in?
The NA tag places SickRust Dev Server in North America. A server's stated location is what Rust Vending Machine shows; the actual machine location is not looked up. You can reach it at 216.158.237.106:50000.
How stable is SickRust Dev Server, and is it currently online?
Open for trade right now: SickRust Dev Server is online. By its own uptime report, the last restart was about 27 hours ago. Over the last 1 full day it was up 100% of the time, 24 of 24 hours. Its first record on Rust Vending Machine is dated 26 October 2026.
Is SickRust Dev Server lag-free?
Server fps over the last 48 hours averaged 80 and never dropped below 74. At its peak it held 5,314 entities, counting buildings, deployables and all else in the world. The highest memory reading was 1,130 MB. Lag, as players feel it, is low fps plus a growing entity count.
What Rust version does SickRust Dev Server run?
The setup: SickRust Dev Server on Linux, Rust network protocol 2635 and build 168909. The protocol has to line up on your side to join, and Steam does the updating.
Player count
How does SickRust Dev Server compare to other Rust servers in the rankings?
The last seven days of player hours place SickRust Dev Server at #15,420, in the top 69% of all ranked servers and #1,544 in North America.
What is the current player count on SickRust Dev Server?
SickRust Dev Server is carrying 0 players on 40 slots at the moment. Over the last seven days you would have seen 0 players on average.
Wipe details
On what schedule does SickRust Dev Server wipe?
Only the monthly force wipe applies at SickRust Dev Server. Every Rust server wipes at the force wipe, which is its next wipe on Thursday 5 November at 19:00 UTC. The world it has now started 29 hours ago. Wipes once a month are what its tags show.
Join the server
What steps do you take to join SickRust Dev Server?
In the Rust console (F1), type client.connect 216.158.237.106:50000. You can also press Launch Rust on this page, which opens Steam and connects. The web address is https://sick-nation.paynow.store/.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2635,^z,^y,^m,^r,NA,^p,gmrust,cs168909,ts8
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Gameplay
^r
^p
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.